
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
33 lines
781 B
C++
33 lines
781 B
C++
/*
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* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS::Intl {
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class CollatorCompareFunction : public NativeFunction {
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JS_OBJECT(CollatorCompareFunction, NativeFunction);
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public:
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static CollatorCompareFunction* create(GlobalObject&, Collator&);
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CollatorCompareFunction(Realm&, Collator&);
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virtual void initialize(Realm&) override;
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virtual ~CollatorCompareFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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private:
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virtual void visit_edges(Visitor&) override;
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Collator& m_collator; // [[Collator]]
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};
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double compare_strings(Collator&, Utf8View const& x, Utf8View const& y);
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}
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