
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
132 lines
5 KiB
C++
132 lines
5 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibJS/Bytecode/Generator.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/Runtime/GeneratorObject.h>
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#include <LibJS/Runtime/GeneratorPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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ThrowCompletionOr<GeneratorObject*> GeneratorObject::create(GlobalObject& global_object, Value initial_value, ECMAScriptFunctionObject* generating_function, ExecutionContext execution_context, Bytecode::RegisterWindow frame)
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{
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auto& realm = *global_object.associated_realm();
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// This is "g1.prototype" in figure-2 (https://tc39.es/ecma262/img/figure-2.png)
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Value generating_function_prototype;
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if (generating_function->kind() == FunctionKind::Async) {
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// We implement async functions by transforming them to generator function in the bytecode
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// interpreter. However an async function does not have a prototype and should not be
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// changed thus we hardcode the prototype.
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generating_function_prototype = global_object.generator_prototype();
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} else {
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generating_function_prototype = TRY(generating_function->get(global_object.vm().names.prototype));
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}
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auto* generating_function_prototype_object = TRY(generating_function_prototype.to_object(global_object));
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auto object = global_object.heap().allocate<GeneratorObject>(global_object, realm, *generating_function_prototype_object, move(execution_context));
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object->m_generating_function = generating_function;
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object->m_frame = move(frame);
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object->m_previous_value = initial_value;
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return object;
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}
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GeneratorObject::GeneratorObject(Realm&, Object& prototype, ExecutionContext context)
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: Object(prototype)
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, m_execution_context(move(context))
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{
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}
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void GeneratorObject::initialize(Realm&)
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{
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}
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void GeneratorObject::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_generating_function);
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visitor.visit(m_previous_value);
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}
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ThrowCompletionOr<Value> GeneratorObject::next_impl(VM& vm, GlobalObject& global_object, Optional<Value> next_argument, Optional<Value> value_to_throw)
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{
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auto bytecode_interpreter = Bytecode::Interpreter::current();
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VERIFY(bytecode_interpreter);
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auto generated_value = [](Value value) -> ThrowCompletionOr<Value> {
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if (value.is_object())
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return TRY(value.as_object().get("result"));
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return value.is_empty() ? js_undefined() : value;
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};
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auto generated_continuation = [&](Value value) -> ThrowCompletionOr<Bytecode::BasicBlock const*> {
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if (value.is_object()) {
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auto number_value = TRY(value.as_object().get("continuation"));
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return reinterpret_cast<Bytecode::BasicBlock const*>(static_cast<u64>(TRY(number_value.to_double(global_object))));
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}
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return nullptr;
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};
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auto previous_generated_value = TRY(generated_value(m_previous_value));
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auto result = Object::create(global_object, global_object.object_prototype());
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result->define_direct_property("value", previous_generated_value, default_attributes);
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if (m_done) {
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result->define_direct_property("done", Value(true), default_attributes);
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return result;
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}
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// Extract the continuation
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auto next_block = TRY(generated_continuation(m_previous_value));
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if (!next_block) {
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// The generator has terminated, now we can simply return done=true.
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m_done = true;
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result->define_direct_property("done", Value(true), default_attributes);
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return result;
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}
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// Make sure it's an actual block
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VERIFY(!m_generating_function->bytecode_executable()->basic_blocks.find_if([next_block](auto& block) { return block == next_block; }).is_end());
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// Temporarily switch to the captured execution context
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TRY(vm.push_execution_context(m_execution_context, global_object));
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// Pretend that 'yield' returned the passed value, or threw
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if (value_to_throw.has_value()) {
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bytecode_interpreter->accumulator() = js_undefined();
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return throw_completion(value_to_throw.release_value());
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}
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Bytecode::RegisterWindow* frame = nullptr;
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if (m_frame.has_value())
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frame = &m_frame.value();
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auto next_value = next_argument.value_or(js_undefined());
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if (frame)
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frame->registers[0] = next_value;
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else
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bytecode_interpreter->accumulator() = next_value;
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auto next_result = bytecode_interpreter->run_and_return_frame(*m_generating_function->bytecode_executable(), next_block, frame);
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vm.pop_execution_context();
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if (!m_frame.has_value())
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m_frame = move(*next_result.frame);
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m_previous_value = TRY(move(next_result.value));
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m_done = TRY(generated_continuation(m_previous_value)) == nullptr;
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result->define_direct_property("value", TRY(generated_value(m_previous_value)), default_attributes);
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result->define_direct_property("done", Value(m_done), default_attributes);
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return result;
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}
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}
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