
This is a continuation of the previous commit. Calling initialize() is the first thing that's done after allocating a cell on the JS heap - and in the common case of allocating an object, that's where properties are assigned and intrinsics occasionally accessed. Since those are supposed to live on the realm eventually, this is another step into that direction.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/Environment.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class ArgumentsObject final : public Object {
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JS_OBJECT(ArgumentsObject, Object);
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public:
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ArgumentsObject(Realm&, Environment&);
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virtual void initialize(Realm&) override;
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virtual ~ArgumentsObject() override = default;
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Environment& environment() { return m_environment; }
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virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override;
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virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override;
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virtual ThrowCompletionOr<Value> internal_get(PropertyKey const&, Value receiver) const override;
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virtual ThrowCompletionOr<bool> internal_set(PropertyKey const&, Value value, Value receiver) override;
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virtual ThrowCompletionOr<bool> internal_delete(PropertyKey const&) override;
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// [[ParameterMap]]
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Object& parameter_map() { return *m_parameter_map; }
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private:
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virtual void visit_edges(Cell::Visitor&) override;
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Environment& m_environment;
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Object* m_parameter_map { nullptr };
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};
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}
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