ladybird/Userland/Libraries/LibJS/Runtime/WeakMap.cpp
Linus Groh 50428ea8d2 LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.

In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
2022-08-27 11:29:10 +01:00

36 lines
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/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/WeakMap.h>
namespace JS {
WeakMap* WeakMap::create(Realm& realm)
{
return realm.heap().allocate<WeakMap>(realm, *realm.intrinsics().weak_map_prototype());
}
WeakMap::WeakMap(Object& prototype)
: Object(prototype)
, WeakContainer(heap())
{
}
void WeakMap::remove_dead_cells(Badge<Heap>)
{
m_values.remove_all_matching([](Cell* key, Value) {
return key->state() != Cell::State::Live;
});
}
void WeakMap::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
for (auto& entry : m_values)
visitor.visit(entry.value);
}
}