
This will make it easier to support both string types at the same time while we convert code, and tracking down remaining uses. One big exception is Value::to_string() in LibJS, where the name is dictated by the ToString AO.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DeprecatedString.h>
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#include <AK/StringView.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/Utf16String.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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class PrimitiveString final : public Cell {
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JS_CELL(PrimitiveString, Cell);
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public:
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virtual ~PrimitiveString();
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PrimitiveString(PrimitiveString const&) = delete;
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PrimitiveString& operator=(PrimitiveString const&) = delete;
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bool is_empty() const;
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DeprecatedString const& deprecated_string() const;
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bool has_utf8_string() const { return m_has_utf8_string; }
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Utf16String const& utf16_string() const;
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Utf16View utf16_string_view() const;
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bool has_utf16_string() const { return m_has_utf16_string; }
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Optional<Value> get(VM&, PropertyKey const&) const;
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private:
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explicit PrimitiveString(PrimitiveString&, PrimitiveString&);
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explicit PrimitiveString(DeprecatedString);
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explicit PrimitiveString(Utf16String);
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virtual void visit_edges(Cell::Visitor&) override;
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void resolve_rope_if_needed() const;
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mutable bool m_is_rope { false };
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mutable bool m_has_utf8_string { false };
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mutable bool m_has_utf16_string { false };
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mutable PrimitiveString* m_lhs { nullptr };
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mutable PrimitiveString* m_rhs { nullptr };
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mutable DeprecatedString m_utf8_string;
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mutable Utf16String m_utf16_string;
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};
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PrimitiveString* js_string(Heap&, Utf16View const&);
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PrimitiveString* js_string(VM&, Utf16View const&);
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PrimitiveString* js_string(Heap&, Utf16String);
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PrimitiveString* js_string(VM&, Utf16String);
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PrimitiveString* js_string(Heap&, DeprecatedString);
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PrimitiveString* js_string(VM&, DeprecatedString);
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PrimitiveString* js_rope_string(VM&, PrimitiveString&, PrimitiveString&);
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}
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