
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
270 lines
7.7 KiB
C++
270 lines
7.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Assertions.h>
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#include <AK/Badge.h>
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#include <AK/JsonObject.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/Object.h>
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#include <stdio.h>
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namespace Core {
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IntrusiveList<Object, &Object::m_all_objects_list_node>& Object::all_objects()
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{
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static IntrusiveList<Object, &Object::m_all_objects_list_node> objects;
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return objects;
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}
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Object::Object(Object* parent)
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: m_parent(parent)
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{
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all_objects().append(*this);
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if (m_parent)
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m_parent->add_child(*this);
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REGISTER_READONLY_STRING_PROPERTY("class_name", class_name);
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REGISTER_STRING_PROPERTY("name", name, set_name);
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register_property(
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"address", [this] { return FlatPtr(this); },
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[](auto&) { return false; });
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register_property(
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"parent", [this] { return FlatPtr(this->parent()); },
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[](auto&) { return false; });
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}
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Object::~Object()
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{
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// NOTE: We move our children out to a stack vector to prevent other
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// code from trying to iterate over them.
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auto children = move(m_children);
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// NOTE: We also unparent the children, so that they won't try to unparent
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// themselves in their own destructors.
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for (auto& child : children)
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child.m_parent = nullptr;
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all_objects().remove(*this);
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stop_timer();
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if (m_parent)
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m_parent->remove_child(*this);
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}
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void Object::event(Core::Event& event)
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{
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switch (event.type()) {
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case Core::Event::Timer:
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return timer_event(static_cast<TimerEvent&>(event));
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case Core::Event::ChildAdded:
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case Core::Event::ChildRemoved:
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return child_event(static_cast<ChildEvent&>(event));
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case Core::Event::Invalid:
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VERIFY_NOT_REACHED();
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break;
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case Core::Event::Custom:
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return custom_event(static_cast<CustomEvent&>(event));
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default:
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break;
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}
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}
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void Object::add_child(Object& object)
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{
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// FIXME: Should we support reparenting objects?
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VERIFY(!object.parent() || object.parent() == this);
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object.m_parent = this;
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m_children.append(object);
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Core::ChildEvent child_event(Core::Event::ChildAdded, object);
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event(child_event);
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}
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void Object::insert_child_before(Object& new_child, Object& before_child)
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{
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// FIXME: Should we support reparenting objects?
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VERIFY(!new_child.parent() || new_child.parent() == this);
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new_child.m_parent = this;
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m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; });
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Core::ChildEvent child_event(Core::Event::ChildAdded, new_child, &before_child);
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event(child_event);
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}
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void Object::remove_child(Object& object)
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{
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for (size_t i = 0; i < m_children.size(); ++i) {
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if (m_children.ptr_at(i).ptr() == &object) {
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// NOTE: We protect the child so it survives the handling of ChildRemoved.
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NonnullRefPtr<Object> protector = object;
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object.m_parent = nullptr;
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m_children.remove(i);
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Core::ChildEvent child_event(Core::Event::ChildRemoved, object);
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event(child_event);
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return;
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}
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}
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VERIFY_NOT_REACHED();
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}
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void Object::remove_all_children()
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{
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while (!m_children.is_empty())
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m_children.first().remove_from_parent();
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}
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void Object::timer_event(Core::TimerEvent&)
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{
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}
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void Object::child_event(Core::ChildEvent&)
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{
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}
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void Object::custom_event(CustomEvent&)
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{
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}
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void Object::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible)
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{
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if (m_timer_id) {
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dbgln("{} {:p} already has a timer!", class_name(), this);
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VERIFY_NOT_REACHED();
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}
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m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible);
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}
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void Object::stop_timer()
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{
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if (!m_timer_id)
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return;
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bool success = Core::EventLoop::unregister_timer(m_timer_id);
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VERIFY(success);
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m_timer_id = 0;
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}
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void Object::dump_tree(int indent)
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{
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for (int i = 0; i < indent; ++i) {
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printf(" ");
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}
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printf("%s{%p}", class_name(), this);
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if (!name().is_null())
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printf(" %s", name().characters());
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printf("\n");
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for_each_child([&](auto& child) {
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child.dump_tree(indent + 2);
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return IterationDecision::Continue;
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});
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}
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void Object::deferred_invoke(Function<void(Object&)> invokee)
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{
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Core::EventLoop::current().post_event(*this, make<Core::DeferredInvocationEvent>(move(invokee)));
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}
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void Object::save_to(JsonObject& json)
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{
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for (auto& it : m_properties) {
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auto& property = it.value;
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json.set(property->name(), property->get());
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}
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}
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JsonValue Object::property(const StringView& name) const
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{
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auto it = m_properties.find(name);
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if (it == m_properties.end())
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return JsonValue();
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return it->value->get();
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}
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bool Object::set_property(const StringView& name, const JsonValue& value)
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{
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auto it = m_properties.find(name);
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if (it == m_properties.end())
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return false;
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return it->value->set(value);
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}
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bool Object::is_ancestor_of(const Object& other) const
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{
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if (&other == this)
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return false;
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for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) {
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if (ancestor == this)
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return true;
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}
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return false;
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}
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void Object::dispatch_event(Core::Event& e, Object* stay_within)
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{
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VERIFY(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this));
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auto* target = this;
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do {
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target->event(e);
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target = target->parent();
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if (target == stay_within) {
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// Prevent the event from bubbling any further.
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return;
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}
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} while (target && !e.is_accepted());
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}
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bool Object::is_visible_for_timer_purposes() const
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{
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if (parent())
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return parent()->is_visible_for_timer_purposes();
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return true;
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}
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void Object::increment_inspector_count(Badge<RPCClient>)
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{
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++m_inspector_count;
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if (m_inspector_count == 1)
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did_begin_inspection();
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}
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void Object::decrement_inspector_count(Badge<RPCClient>)
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{
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--m_inspector_count;
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if (!m_inspector_count)
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did_end_inspection();
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}
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void Object::register_property(const String& name, Function<JsonValue()> getter, Function<bool(const JsonValue&)> setter)
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{
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m_properties.set(name, make<Property>(name, move(getter), move(setter)));
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}
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const LogStream& operator<<(const LogStream& stream, const Object& object)
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{
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return stream << object.class_name() << '{' << &object << '}';
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}
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}
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