
When trying to figure out the correct implementation, we now have a very strong distinction on plugins that are well suited for sniffing, and plugins that need a MIME type to be chosen. Instead of having multiple calls to non-static virtual sniff methods for each Image decoding plugin, we have 2 static methods for each implementation: 1. The sniff method, which in contrast to the old method, gets a ReadonlyBytes parameter and ensures we can figure out the result with zero heap allocations for most implementations. 2. The create method, which just creates a new instance so we don't expose the constructor to everyone anymore. In addition to that, we have a new virtual method called initialize, which has a per-implementation initialization pattern to actually ensure each implementation can construct a decoder object, and then have a correct context being applied to it for the actual decoding.
37 lines
989 B
C++
37 lines
989 B
C++
/*
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* Copyright (c) 2022, Tom Needham <06needhamt@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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struct TGALoadingContext;
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class TGAImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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static ErrorOr<bool> validate_before_create(ReadonlyBytes);
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static ErrorOr<NonnullOwnPtr<ImageDecoderPlugin>> create(ReadonlyBytes);
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virtual ~TGAImageDecoderPlugin() override;
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TGAImageDecoderPlugin(u8 const*, size_t);
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virtual IntSize size() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile(bool& was_purged) override;
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virtual bool initialize() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ErrorOr<ImageFrameDescriptor> frame(size_t index) override;
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private:
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bool decode_tga_header();
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OwnPtr<TGALoadingContext> m_context;
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};
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}
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