
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
22 lines
476 B
C++
22 lines
476 B
C++
#include <LibGUI/GFrame.h>
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#include <LibGUI/GPainter.h>
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#include <LibDraw/StylePainter.h>
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GFrame::GFrame(GWidget* parent)
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: GWidget(parent)
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{
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}
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GFrame::~GFrame()
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{
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}
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void GFrame::paint_event(GPaintEvent& event)
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{
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if (m_shape == FrameShape::NoFrame)
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return;
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GPainter painter(*this);
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painter.add_clip_rect(event.rect());
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StylePainter::paint_frame(painter, rect(), palette(), m_shape, m_shadow, m_thickness, spans_entire_window_horizontally());
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}
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