ladybird/Libraries/LibGUI/GFrame.cpp
Andreas Kling a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00

22 lines
476 B
C++

#include <LibGUI/GFrame.h>
#include <LibGUI/GPainter.h>
#include <LibDraw/StylePainter.h>
GFrame::GFrame(GWidget* parent)
: GWidget(parent)
{
}
GFrame::~GFrame()
{
}
void GFrame::paint_event(GPaintEvent& event)
{
if (m_shape == FrameShape::NoFrame)
return;
GPainter painter(*this);
painter.add_clip_rect(event.rect());
StylePainter::paint_frame(painter, rect(), palette(), m_shape, m_shadow, m_thickness, spans_entire_window_horizontally());
}