
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
28 lines
558 B
C++
28 lines
558 B
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Set.h>
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namespace JS {
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Set* Set::create(Realm& realm)
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{
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return realm.heap().allocate<Set>(realm, *realm.intrinsics().set_prototype());
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}
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Set::Set(Object& prototype)
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: Object(prototype)
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, m_values(*prototype.shape().realm().intrinsics().map_prototype())
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{
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}
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void Set::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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static_cast<Object&>(m_values).visit_edges(visitor);
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}
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}
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