
As suggested by Joshua, this commit adds the 2-clause BSD license as a comment block to the top of every source file. For the first pass, I've just added myself for simplicity. I encourage everyone to add themselves as copyright holders of any file they've added or modified in some significant way. If I've added myself in error somewhere, feel free to replace it with the appropriate copyright holder instead. Going forward, all new source files should include a license header.
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Function.h>
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#include <LibDraw/Rect.h>
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class GraphicsBitmap;
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class WSMenu;
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class WSMenuItem {
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public:
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enum Type {
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None,
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Text,
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Separator,
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};
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WSMenuItem(WSMenu&, unsigned identifier, const String& text, const String& shortcut_text = {}, bool enabled = true, bool checkable = false, bool checked = false, const GraphicsBitmap* icon = nullptr);
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WSMenuItem(WSMenu&, Type);
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~WSMenuItem();
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Type type() const { return m_type; }
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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String text() const { return m_text; }
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void set_text(const String& text) { m_text = text; }
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String shortcut_text() const { return m_shortcut_text; }
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void set_shortcut_text(const String& text) { m_shortcut_text = text; }
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void set_rect(const Rect& rect) { m_rect = rect; }
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Rect rect() const { return m_rect; }
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unsigned identifier() const { return m_identifier; }
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const GraphicsBitmap* icon() const { return m_icon; }
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void set_icon(const GraphicsBitmap* icon) { m_icon = icon; }
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bool is_submenu() const { return m_submenu_id != -1; }
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int submenu_id() const { return m_submenu_id; }
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void set_submenu_id(int submenu_id) { m_submenu_id = submenu_id; }
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WSMenu* submenu();
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bool is_exclusive() const { return m_exclusive; }
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void set_exclusive(bool exclusive) { m_exclusive = exclusive; }
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private:
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WSMenu& m_menu;
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Type m_type { None };
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bool m_enabled { true };
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bool m_checkable { false };
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bool m_checked { false };
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unsigned m_identifier { 0 };
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String m_text;
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String m_shortcut_text;
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Rect m_rect;
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RefPtr<GraphicsBitmap> m_icon;
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int m_submenu_id { -1 };
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bool m_exclusive { false };
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};
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