
This option is already enabled when building Lagom, so let's enable it for the main build too. We will no longer be surprised by Lagom Clang CI builds failing while everything compiles locally. Furthermore, the stronger `-Wsuggest-override` warning is enabled in this commit, which enforces the use of the `override` keyword in all classes, not just those which already have some methods marked as `override`. This works with both GCC and Clang.
197 lines
6.6 KiB
C++
197 lines
6.6 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <LibGfx/Rect.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/Painting/BorderPainting.h>
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#include <LibWeb/Painting/StackingContext.h>
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namespace Web::Layout {
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class Box : public NodeWithStyleAndBoxModelMetrics {
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public:
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struct OverflowData {
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Gfx::FloatRect scrollable_overflow_rect;
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Gfx::FloatPoint scroll_offset;
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};
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const Gfx::FloatRect absolute_rect() const;
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Gfx::FloatPoint effective_offset() const;
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void set_offset(const Gfx::FloatPoint& offset);
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void set_offset(float x, float y) { set_offset({ x, y }); }
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const Gfx::FloatSize& size() const { return m_size; }
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void set_size(const Gfx::FloatSize&);
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void set_size(float width, float height) { set_size({ width, height }); }
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void set_width(float width) { set_size(width, height()); }
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void set_height(float height) { set_size(width(), height); }
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float width() const { return m_size.width(); }
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float height() const { return m_size.height(); }
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Gfx::FloatRect padded_rect() const
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{
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auto absolute_rect = this->absolute_rect();
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Gfx::FloatRect rect;
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rect.set_x(absolute_rect.x() - box_model().padding.left);
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rect.set_width(width() + box_model().padding.left + box_model().padding.right);
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rect.set_y(absolute_rect.y() - box_model().padding.top);
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rect.set_height(height() + box_model().padding.top + box_model().padding.bottom);
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return rect;
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}
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Gfx::FloatRect bordered_rect() const
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{
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auto padded_rect = this->padded_rect();
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Gfx::FloatRect rect;
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rect.set_x(padded_rect.x() - box_model().border.left);
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rect.set_width(padded_rect.width() + box_model().border.left + box_model().border.right);
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rect.set_y(padded_rect.y() - box_model().border.top);
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rect.set_height(padded_rect.height() + box_model().border.top + box_model().border.bottom);
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return rect;
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}
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float margin_box_width() const
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{
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auto margin_box = box_model().margin_box();
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return width() + margin_box.left + margin_box.right;
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}
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float margin_box_height() const
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{
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auto margin_box = box_model().margin_box();
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return height() + margin_box.top + margin_box.bottom;
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}
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float border_box_width() const
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{
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auto border_box = box_model().border_box();
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return width() + border_box.left + border_box.right;
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}
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float border_box_height() const
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{
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auto border_box = box_model().border_box();
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return height() + border_box.top + border_box.bottom;
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}
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Gfx::FloatRect content_box_as_relative_rect() const
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{
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return { m_offset, m_size };
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}
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Gfx::FloatRect border_box_as_relative_rect() const
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{
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auto rect = content_box_as_relative_rect();
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auto border_box = box_model().border_box();
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rect.set_x(rect.x() - border_box.left);
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rect.set_width(rect.width() + border_box.left + border_box.right);
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rect.set_y(rect.y() - border_box.top);
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rect.set_height(rect.height() + border_box.top + border_box.bottom);
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return rect;
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}
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Gfx::FloatRect margin_box_as_relative_rect() const
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{
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auto rect = content_box_as_relative_rect();
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auto margin_box = box_model().margin_box();
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rect.set_x(rect.x() - margin_box.left);
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rect.set_width(rect.width() + margin_box.left + margin_box.right);
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rect.set_y(rect.y() - margin_box.top);
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rect.set_height(rect.height() + margin_box.top + margin_box.bottom);
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return rect;
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}
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float absolute_x() const { return absolute_rect().x(); }
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float absolute_y() const { return absolute_rect().y(); }
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Gfx::FloatPoint absolute_position() const { return absolute_rect().location(); }
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bool is_out_of_flow(FormattingContext const&) const;
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virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
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virtual void set_needs_display() override;
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bool is_body() const;
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void set_containing_line_box_fragment(LineBoxFragment&);
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StackingContext* stacking_context() { return m_stacking_context; }
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const StackingContext* stacking_context() const { return m_stacking_context; }
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void set_stacking_context(NonnullOwnPtr<StackingContext> context) { m_stacking_context = move(context); }
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StackingContext* enclosing_stacking_context();
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virtual void paint(PaintContext&, PaintPhase) override;
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virtual void paint_border(PaintContext& context);
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virtual void paint_box_shadow(PaintContext& context);
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virtual void paint_background(PaintContext& context);
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Painting::BorderRadiusData normalized_border_radius_data();
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virtual Optional<float> intrinsic_width() const { return {}; }
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virtual Optional<float> intrinsic_height() const { return {}; }
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virtual Optional<float> intrinsic_aspect_ratio() const { return {}; }
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bool has_intrinsic_width() const { return intrinsic_width().has_value(); }
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bool has_intrinsic_height() const { return intrinsic_height().has_value(); }
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bool has_intrinsic_aspect_ratio() const { return intrinsic_aspect_ratio().has_value(); }
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bool has_overflow() const { return m_overflow_data; }
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Optional<Gfx::FloatRect> scrollable_overflow_rect() const
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{
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if (!m_overflow_data)
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return {};
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return m_overflow_data->scrollable_overflow_rect;
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}
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OverflowData& ensure_overflow_data()
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{
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if (!m_overflow_data)
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m_overflow_data = make<OverflowData>();
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return *m_overflow_data;
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}
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void clear_overflow_data() { m_overflow_data = nullptr; }
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virtual void before_children_paint(PaintContext&, PaintPhase) override;
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virtual void after_children_paint(PaintContext&, PaintPhase) override;
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protected:
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Box(DOM::Document& document, DOM::Node* node, NonnullRefPtr<CSS::StyleProperties> style)
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: NodeWithStyleAndBoxModelMetrics(document, node, move(style))
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{
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}
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Box(DOM::Document& document, DOM::Node* node, CSS::ComputedValues computed_values)
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: NodeWithStyleAndBoxModelMetrics(document, node, move(computed_values))
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{
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}
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virtual void did_set_rect() { }
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private:
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virtual bool is_box() const final { return true; }
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Gfx::FloatPoint m_offset;
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Gfx::FloatSize m_size;
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// Some boxes hang off of line box fragments. (inline-block, inline-table, replaced, etc)
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WeakPtr<LineBoxFragment> m_containing_line_box_fragment;
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OwnPtr<StackingContext> m_stacking_context;
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OwnPtr<OverflowData> m_overflow_data;
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};
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template<>
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inline bool Node::fast_is<Box>() const { return is_box(); }
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}
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