
This is similar to "unique" shapes, which were removed in commit
3d92c26445
.
The key difference is that dictionary shapes don't have a serial number,
but instead have a "cacheable" flag.
Shapes become dictionaries after 64 transitions have occurred, at which
point no further transitions occur.
As long as properties are only added to a dictionary shape, it remains
cacheable. (Since if we've cached the shape pointer in an IC somewhere,
we know the IC is still valid.)
Deleting a property from a dictionary shape causes it to become an
uncacheable dictionary.
Note that deleting a property from a non-dictionary shape still performs
a delete transition.
This fixes an issue on Discord where Object.freeze() would eventually
OOM us, since they add more than 16000 properties to a single object
before freezing it.
It also yields a 15% speedup on Octane/pdfjs.js :^)
131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/OwnPtr.h>
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#include <AK/StringView.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Heap/Cell.h>
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#include <LibJS/Runtime/PropertyAttributes.h>
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#include <LibJS/Runtime/StringOrSymbol.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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struct PropertyMetadata {
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u32 offset { 0 };
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PropertyAttributes attributes { 0 };
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};
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struct TransitionKey {
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StringOrSymbol property_key;
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PropertyAttributes attributes { 0 };
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bool operator==(TransitionKey const& other) const
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{
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return property_key == other.property_key && attributes == other.attributes;
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}
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};
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class Shape final
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: public Cell
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, public Weakable<Shape> {
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JS_CELL(Shape, Cell);
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JS_DECLARE_ALLOCATOR(Shape);
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public:
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virtual ~Shape() override = default;
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enum class TransitionType : u8 {
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Invalid,
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Put,
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Configure,
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Prototype,
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Delete,
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CacheableDictionary,
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UncacheableDictionary,
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};
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Shape* create_put_transition(StringOrSymbol const&, PropertyAttributes attributes);
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Shape* create_configure_transition(StringOrSymbol const&, PropertyAttributes attributes);
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Shape* create_prototype_transition(Object* new_prototype);
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[[nodiscard]] NonnullGCPtr<Shape> create_delete_transition(StringOrSymbol const&);
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[[nodiscard]] NonnullGCPtr<Shape> create_cacheable_dictionary_transition();
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[[nodiscard]] NonnullGCPtr<Shape> create_uncacheable_dictionary_transition();
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void add_property_without_transition(StringOrSymbol const&, PropertyAttributes);
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void add_property_without_transition(PropertyKey const&, PropertyAttributes);
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void remove_property_without_transition(StringOrSymbol const&, u32 offset);
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void set_property_attributes_without_transition(StringOrSymbol const&, PropertyAttributes);
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[[nodiscard]] bool is_cacheable() const { return m_cacheable; }
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[[nodiscard]] bool is_dictionary() const { return m_dictionary; }
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[[nodiscard]] bool is_cacheable_dictionary() const { return m_dictionary && m_cacheable; }
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[[nodiscard]] bool is_uncacheable_dictionary() const { return m_dictionary && !m_cacheable; }
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Realm& realm() const { return m_realm; }
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Object* prototype() { return m_prototype; }
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Object const* prototype() const { return m_prototype; }
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Optional<PropertyMetadata> lookup(StringOrSymbol const&) const;
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OrderedHashMap<StringOrSymbol, PropertyMetadata> const& property_table() const;
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u32 property_count() const { return m_property_count; }
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struct Property {
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StringOrSymbol key;
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PropertyMetadata value;
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};
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void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; }
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private:
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explicit Shape(Realm&);
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Shape(Shape& previous_shape, StringOrSymbol const& property_key, PropertyAttributes attributes, TransitionType);
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Shape(Shape& previous_shape, StringOrSymbol const& property_key, TransitionType);
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Shape(Shape& previous_shape, Object* new_prototype);
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virtual void visit_edges(Visitor&) override;
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Shape* get_or_prune_cached_forward_transition(TransitionKey const&);
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Shape* get_or_prune_cached_prototype_transition(Object* prototype);
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[[nodiscard]] GCPtr<Shape> get_or_prune_cached_delete_transition(StringOrSymbol const&);
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void ensure_property_table() const;
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NonnullGCPtr<Realm> m_realm;
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mutable OwnPtr<OrderedHashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
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OwnPtr<HashMap<TransitionKey, WeakPtr<Shape>>> m_forward_transitions;
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OwnPtr<HashMap<GCPtr<Object>, WeakPtr<Shape>>> m_prototype_transitions;
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OwnPtr<HashMap<StringOrSymbol, WeakPtr<Shape>>> m_delete_transitions;
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GCPtr<Shape> m_previous;
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StringOrSymbol m_property_key;
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GCPtr<Object> m_prototype;
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u32 m_property_count { 0 };
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PropertyAttributes m_attributes { 0 };
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TransitionType m_transition_type { TransitionType::Invalid };
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bool m_dictionary { false };
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bool m_cacheable { true };
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};
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}
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template<>
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struct AK::Traits<JS::TransitionKey> : public DefaultTraits<JS::TransitionKey> {
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static unsigned hash(const JS::TransitionKey& key)
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{
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return pair_int_hash(key.attributes.bits(), Traits<JS::StringOrSymbol>::hash(key.property_key));
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}
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};
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