
Instead of allocating these in a mixture of ways, we now always put them on the malloc heap, and keep an intrusive linked list of them that we can iterate for GC marking purposes.
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/*
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* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/ShadowRealm.h>
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#include <LibJS/Runtime/ShadowRealmConstructor.h>
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namespace JS {
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JS_DEFINE_ALLOCATOR(ShadowRealmConstructor);
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// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
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ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
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: NativeFunction(realm.vm().names.ShadowRealm.as_string(), realm.intrinsics().function_prototype())
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{
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}
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void ShadowRealmConstructor::initialize(Realm& realm)
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{
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auto& vm = this->vm();
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Base::initialize(realm);
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// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
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define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
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define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
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}
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// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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ThrowCompletionOr<Value> ShadowRealmConstructor::call()
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{
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auto& vm = this->vm();
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// 1. If NewTarget is undefined, throw a TypeError exception.
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return vm.throw_completion<TypeError>(ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
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}
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// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
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ThrowCompletionOr<NonnullGCPtr<Object>> ShadowRealmConstructor::construct(FunctionObject& new_target)
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{
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auto& vm = this->vm();
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// 3. Let realmRec be CreateRealm().
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auto realm = MUST_OR_THROW_OOM(Realm::create(vm));
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// 5. Let context be a new execution context.
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auto context = ExecutionContext::create(vm.heap());
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// 6. Set the Function of context to null.
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context->function = nullptr;
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// 7. Set the Realm of context to realmRec.
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context->realm = realm;
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// 8. Set the ScriptOrModule of context to null.
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// Note: This is already the default value.
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// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
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// 4. Set O.[[ShadowRealm]] to realmRec.
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// 9. Set O.[[ExecutionContext]] to context.
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auto object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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realm->set_global_object(nullptr, nullptr);
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// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
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auto& global_object = set_default_global_bindings(object->shadow_realm());
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// FIXME: 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
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global_object.initialize(object->shadow_realm());
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// 13. Return O.
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return object;
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}
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}
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