
This patch adds two macros to declare per-type allocators: - JS_DECLARE_ALLOCATOR(TypeName) - JS_DEFINE_ALLOCATOR(TypeName) When used, they add a type-specific CellAllocator that the Heap will delegate allocation requests to. The result of this is that GC objects of the same type always end up within the same HeapBlock, drastically reducing the ability to perform type confusion attacks. It also improves HeapBlock utilization, since each block now has cells sized exactly to the type used within that block. (Previously we only had a handful of block sizes available, and most GC allocations ended up with a large amount of slack in their tails.) There is a small performance hit from this, but I'm sure we can make up for it elsewhere. Note that the old size-based allocators still exist, and we fall back to them for any type that doesn't have its own CellAllocator.
135 lines
4.9 KiB
C++
135 lines
4.9 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/PromiseCapability.h>
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namespace JS {
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struct RemainingElements final : public Cell {
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JS_CELL(RemainingElements, Cell);
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JS_DECLARE_ALLOCATOR(RemainingElements);
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u64 value { 0 };
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private:
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RemainingElements() = default;
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explicit RemainingElements(u64 initial_value)
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: value(initial_value)
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{
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}
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};
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class PromiseValueList final : public Cell {
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JS_CELL(PromiseValueList, Cell);
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JS_DECLARE_ALLOCATOR(PromiseValueList);
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public:
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Vector<Value>& values() { return m_values; }
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Vector<Value> const& values() const { return m_values; }
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private:
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PromiseValueList() = default;
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virtual void visit_edges(Visitor&) override;
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Vector<Value> m_values;
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};
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class PromiseResolvingElementFunction : public NativeFunction {
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JS_OBJECT(PromiseResolvingElementFunction, NativeFunction);
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JS_DECLARE_ALLOCATOR(PromiseResolvingElementFunction);
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public:
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virtual void initialize(Realm&) override;
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virtual ~PromiseResolvingElementFunction() override = default;
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virtual ThrowCompletionOr<Value> call() override;
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protected:
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explicit PromiseResolvingElementFunction(size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&, Object& prototype);
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virtual ThrowCompletionOr<Value> resolve_element() = 0;
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size_t m_index { 0 };
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NonnullGCPtr<PromiseValueList> m_values;
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NonnullGCPtr<PromiseCapability const> m_capability;
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NonnullGCPtr<RemainingElements> m_remaining_elements;
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private:
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virtual void visit_edges(Visitor&) override;
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bool m_already_called { false };
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};
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// 27.2.4.1.3 Promise.all Resolve Element Functions, https://tc39.es/ecma262/#sec-promise.all-resolve-element-functions
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class PromiseAllResolveElementFunction final : public PromiseResolvingElementFunction {
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JS_OBJECT(PromiseAllResolveElementFunction, NativeFunction);
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JS_DECLARE_ALLOCATOR(PromiseAllResolveElementFunction);
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public:
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static NonnullGCPtr<PromiseAllResolveElementFunction> create(Realm&, size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&);
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virtual ~PromiseAllResolveElementFunction() override = default;
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private:
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explicit PromiseAllResolveElementFunction(size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&, Object& prototype);
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virtual ThrowCompletionOr<Value> resolve_element() override;
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};
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// 27.2.4.2.2 Promise.allSettled Resolve Element Functions, https://tc39.es/ecma262/#sec-promise.allsettled-resolve-element-functions
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class PromiseAllSettledResolveElementFunction final : public PromiseResolvingElementFunction {
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JS_OBJECT(PromiseResolvingFunction, NativeFunction);
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public:
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static NonnullGCPtr<PromiseAllSettledResolveElementFunction> create(Realm&, size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&);
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virtual ~PromiseAllSettledResolveElementFunction() override = default;
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private:
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explicit PromiseAllSettledResolveElementFunction(size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&, Object& prototype);
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virtual ThrowCompletionOr<Value> resolve_element() override;
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};
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// 27.2.4.2.3 Promise.allSettled Reject Element Functions, https://tc39.es/ecma262/#sec-promise.allsettled-reject-element-functions
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class PromiseAllSettledRejectElementFunction final : public PromiseResolvingElementFunction {
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JS_OBJECT(PromiseAllSettledRejectElementFunction, PromiseResolvingElementFunction);
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JS_DECLARE_ALLOCATOR(PromiseAllSettledRejectElementFunction);
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public:
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static NonnullGCPtr<PromiseAllSettledRejectElementFunction> create(Realm&, size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&);
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virtual ~PromiseAllSettledRejectElementFunction() override = default;
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private:
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explicit PromiseAllSettledRejectElementFunction(size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&, Object& prototype);
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virtual ThrowCompletionOr<Value> resolve_element() override;
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};
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// 27.2.4.3.2 Promise.any Reject Element Functions, https://tc39.es/ecma262/#sec-promise.any-reject-element-functions
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class PromiseAnyRejectElementFunction final : public PromiseResolvingElementFunction {
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JS_OBJECT(PromiseAnyRejectElementFunction, PromiseResolvingElementFunction);
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JS_DECLARE_ALLOCATOR(PromiseAnyRejectElementFunction);
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public:
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static NonnullGCPtr<PromiseAnyRejectElementFunction> create(Realm&, size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&);
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virtual ~PromiseAnyRejectElementFunction() override = default;
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private:
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explicit PromiseAnyRejectElementFunction(size_t, PromiseValueList&, NonnullGCPtr<PromiseCapability const>, RemainingElements&, Object& prototype);
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virtual ThrowCompletionOr<Value> resolve_element() override;
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};
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}
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