
HTMLTextAreaElement also needs to be told when its contained text node has been edited, so let's make this functionality work for anyone who extends the new EditableTextNodeOwner interface class.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/DeprecatedFlyString.h>
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#include <AK/DeprecatedString.h>
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#include <LibWeb/DOM/CharacterData.h>
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namespace Web::DOM {
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class EditableTextNodeOwner {
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public:
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virtual ~EditableTextNodeOwner() = default;
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virtual void did_edit_text_node(Badge<HTML::BrowsingContext>) = 0;
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};
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class Text : public CharacterData {
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WEB_PLATFORM_OBJECT(Text, CharacterData);
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public:
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virtual ~Text() override = default;
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<Text>> construct_impl(JS::Realm& realm, String const& data);
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// ^Node
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virtual DeprecatedFlyString node_name() const override { return "#text"; }
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virtual bool is_editable() const override { return m_always_editable || CharacterData::is_editable(); }
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void set_always_editable(bool b) { m_always_editable = b; }
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template<DerivedFrom<EditableTextNodeOwner> T>
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void set_editable_text_node_owner(Badge<T>, EditableTextNodeOwner& owner_element) { m_owner = &owner_element; }
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EditableTextNodeOwner* editable_text_node_owner() { return m_owner.ptr(); }
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WebIDL::ExceptionOr<JS::NonnullGCPtr<Text>> split_text(size_t offset);
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bool is_password_input() const { return m_is_password_input; }
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void set_is_password_input(Badge<HTML::HTMLInputElement>, bool b) { m_is_password_input = b; }
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protected:
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Text(Document&, String const&);
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Text(Document&, NodeType, String const&);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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private:
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JS::GCPtr<EditableTextNodeOwner> m_owner;
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bool m_always_editable { false };
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bool m_is_password_input { false };
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};
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template<>
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inline bool Node::fast_is<Text>() const { return is_text(); }
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}
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