ladybird/Userland/Libraries/LibWeb/HTML/Path2D.cpp
Andrew Kaster f0c5f77f99 LibWeb: Remove unecessary dependence on Window from HTML classes
These classes only needed Window to get at its realm. Pass a realm
directly to construct HTML classes.
2022-10-01 21:05:32 +01:00

47 lines
1.6 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/HTML/Path2D.h>
namespace Web::HTML {
JS::NonnullGCPtr<Path2D> Path2D::construct_impl(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
{
return *realm.heap().allocate<Path2D>(realm, realm, path);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-path2d
Path2D::Path2D(JS::Realm& realm, Optional<Variant<JS::Handle<Path2D>, String>> const& path)
: PlatformObject(realm)
, CanvasPath(static_cast<Bindings::PlatformObject&>(*this))
{
set_prototype(&Bindings::cached_web_prototype(realm, "Path2D"));
// 1. Let output be a new Path2D object.
// 2. If path is not given, then return output.
if (!path.has_value())
return;
// 3. If path is a Path2D object, then add all subpaths of path to output and return output.
// (In other words, it returns a copy of the argument.)
if (path->has<JS::Handle<Path2D>>()) {
this->path() = path->get<JS::Handle<Path2D>>()->path();
return;
}
dbgln("TODO: Implement constructing Path2D object with an SVG path string");
// FIXME: 4. Let svgPath be the result of parsing and interpreting path according to SVG 2's rules for path data. [SVG]
// FIXME: 5. Let (x, y) be the last point in svgPath.
// FIXME: 6. Add all the subpaths, if any, from svgPath to output.
// FIXME: 7. Create a new subpath in output with (x, y) as the only point in the subpath.
// FIXME: 8. Return output.
}
Path2D::~Path2D() = default;
}