
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <AK/String.h>
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#include <LibWeb/DOM/Event.h>
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namespace Web::HTML {
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struct ToggleEventInit : public DOM::EventInit {
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String old_state;
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String new_state;
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};
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class ToggleEvent : public DOM::Event {
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WEB_PLATFORM_OBJECT(ToggleEvent, DOM::Event);
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JS_DECLARE_ALLOCATOR(ToggleEvent);
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public:
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[[nodiscard]] static JS::NonnullGCPtr<ToggleEvent> create(JS::Realm&, FlyString const& event_name, ToggleEventInit = {});
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<ToggleEvent>> construct_impl(JS::Realm&, FlyString const& event_name, ToggleEventInit);
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// https://html.spec.whatwg.org/multipage/interaction.html#dom-toggleevent-oldstate
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String const& old_state() const { return m_old_state; }
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// https://html.spec.whatwg.org/multipage/interaction.html#dom-toggleevent-newstate
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String const& new_state() const { return m_new_state; }
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private:
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ToggleEvent(JS::Realm&, FlyString const& event_name, ToggleEventInit event_init);
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virtual void initialize(JS::Realm&) override;
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String m_old_state;
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String m_new_state;
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};
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}
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