
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020-2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/ARIA/Roles.h>
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#include <LibWeb/HTML/HTMLElement.h>
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namespace Web::HTML {
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class HTMLProgressElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLProgressElement, HTMLElement);
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JS_DECLARE_ALLOCATOR(HTMLProgressElement);
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public:
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virtual ~HTMLProgressElement() override;
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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double value() const;
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WebIDL::ExceptionOr<void> set_value(double);
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double max() const;
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WebIDL::ExceptionOr<void> set_max(double value);
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double position() const;
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// ^HTMLElement
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// https://html.spec.whatwg.org/multipage/forms.html#category-label
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virtual bool is_labelable() const override { return true; }
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bool using_system_appearance() const;
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// https://www.w3.org/TR/html-aria/#el-progress
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virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::progressbar; }
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private:
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HTMLProgressElement(DOM::Document&, DOM::QualifiedName);
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// ^DOM::Node
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virtual bool is_html_progress_element() const final { return true; }
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virtual void initialize(JS::Realm&) override;
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void progress_position_updated();
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bool is_determinate() const { return has_attribute(HTML::AttributeNames::value); }
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};
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}
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namespace Web::DOM {
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template<>
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inline bool Node::fast_is<HTML::HTMLProgressElement>() const { return is_html_progress_element(); }
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}
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