
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
58 lines
2 KiB
C++
58 lines
2 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLFrameSetElement.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(HTMLFrameSetElement);
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HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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}
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HTMLFrameSetElement::~HTMLFrameSetElement() = default;
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void HTMLFrameSetElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLFrameSetElementPrototype>(realm, "HTMLFrameSetElement"));
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}
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void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& value)
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{
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HTMLElement::attribute_changed(name, value);
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#undef __ENUMERATE
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#define __ENUMERATE(attribute_name, event_name) \
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if (name == HTML::AttributeNames::attribute_name) { \
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element_event_handler_attribute_changed(event_name, value); \
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}
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ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
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#undef __ENUMERATE
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}
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DOM::EventTarget& HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
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{
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// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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if (DOM::is_window_reflecting_body_element_event_handler(event_name))
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return document().window();
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return *this;
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}
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DOM::EventTarget& HTMLFrameSetElement::window_event_handlers_to_event_target()
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{
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// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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return document().window();
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}
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}
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