
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <LibWeb/ARIA/Roles.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/HTML/ToggleTaskTracker.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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class HTMLDetailsElement final : public HTMLElement {
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WEB_PLATFORM_OBJECT(HTMLDetailsElement, HTMLElement);
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JS_DECLARE_ALLOCATOR(HTMLDetailsElement);
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public:
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virtual ~HTMLDetailsElement() override;
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// https://www.w3.org/TR/html-aria/#el-details
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virtual Optional<ARIA::Role> default_role() const override { return ARIA::Role::group; }
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private:
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HTMLDetailsElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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virtual void children_changed() override;
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virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
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void queue_a_details_toggle_event_task(String old_state, String new_state);
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WebIDL::ExceptionOr<void> create_shadow_tree(JS::Realm&);
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void update_shadow_tree_slots();
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void update_shadow_tree_style();
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// https://html.spec.whatwg.org/multipage/interactive-elements.html#details-toggle-task-tracker
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Optional<ToggleTaskTracker> m_details_toggle_task_tracker;
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JS::GCPtr<HTML::HTMLSlotElement> m_summary_slot;
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JS::GCPtr<HTML::HTMLSlotElement> m_descendants_slot;
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};
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}
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