ladybird/Userland/Libraries/LibWeb/HTML/HTMLDetailsElement.cpp
Andreas Kling bfd354492e LibWeb: Put most LibWeb GC objects in type-specific heap blocks
With this change, we now have ~1200 CellAllocators across both LibJS and
LibWeb in a normal WebContent instance.

This gives us a minimum heap size of 4.7 MiB in the scenario where we
only have one cell allocated per type. Of course, in practice there will
be many more of each type, so the effective overhead is quite a bit
smaller than that in practice.

I left a few types unconverted to this mechanism because I got tired of
doing this. :^)
2023-11-19 22:00:48 +01:00

175 lines
6.7 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/ElementFactory.h>
#include <LibWeb/DOM/Event.h>
#include <LibWeb/DOM/ShadowRoot.h>
#include <LibWeb/DOM/Text.h>
#include <LibWeb/HTML/EventLoop/TaskQueue.h>
#include <LibWeb/HTML/HTMLDetailsElement.h>
#include <LibWeb/HTML/HTMLSlotElement.h>
#include <LibWeb/HTML/HTMLSummaryElement.h>
#include <LibWeb/HTML/ToggleEvent.h>
#include <LibWeb/Namespace.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(HTMLDetailsElement);
HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLDetailsElement::~HTMLDetailsElement() = default;
void HTMLDetailsElement::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_summary_slot);
visitor.visit(m_descendants_slot);
}
void HTMLDetailsElement::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLDetailsElementPrototype>(realm, "HTMLDetailsElement"));
create_shadow_tree(realm).release_value_but_fixme_should_propagate_errors();
}
void HTMLDetailsElement::attribute_changed(FlyString const& name, Optional<String> const& value)
{
Base::attribute_changed(name, value);
// https://html.spec.whatwg.org/multipage/interactive-elements.html#details-notification-task-steps
if (name == HTML::AttributeNames::open) {
// 1. If the open attribute is added, queue a details toggle event task given the details element, "closed", and "open".
if (value.has_value()) {
queue_a_details_toggle_event_task("closed"_string, "open"_string);
}
// 2. Otherwise, queue a details toggle event task given the details element, "open", and "closed".
else {
queue_a_details_toggle_event_task("open"_string, "closed"_string);
}
update_shadow_tree_style();
}
}
void HTMLDetailsElement::children_changed()
{
Base::children_changed();
update_shadow_tree_slots();
}
// https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-details-toggle-event-task
void HTMLDetailsElement::queue_a_details_toggle_event_task(String old_state, String new_state)
{
// 1. If element's details toggle task tracker is not null, then:
if (m_details_toggle_task_tracker.has_value()) {
// 1. Set oldState to element's details toggle task tracker's old state.
old_state = move(m_details_toggle_task_tracker->old_state);
// 2. Remove element's details toggle task tracker's task from its task queue.
HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
return task.id() == m_details_toggle_task_tracker->task_id;
});
// 3. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker->task_id = {};
}
// 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
auto task_id = queue_an_element_task(HTML::Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state)]() mutable {
// 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
// oldState and the newState attribute initialized to newState.
ToggleEventInit event_init {};
event_init.old_state = move(old_state);
event_init.new_state = move(new_state);
dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
// 2. Set element's details toggle task tracker to null.
m_details_toggle_task_tracker = {};
});
// 3. Set element's details toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
m_details_toggle_task_tracker = ToggleTaskTracker {
.task_id = task_id,
.old_state = move(old_state),
};
}
// https://html.spec.whatwg.org/#the-details-and-summary-elements
WebIDL::ExceptionOr<void> HTMLDetailsElement::create_shadow_tree(JS::Realm& realm)
{
// The element is also expected to have an internal shadow tree with two slots.
auto shadow_root = heap().allocate<DOM::ShadowRoot>(realm, document(), *this, Bindings::ShadowRootMode::Closed);
shadow_root->set_slot_assignment(Bindings::SlotAssignmentMode::Manual);
// The first slot is expected to take the details element's first summary element child, if any.
auto summary_slot = TRY(DOM::create_element(document(), HTML::TagNames::slot, Namespace::HTML));
MUST(shadow_root->append_child(summary_slot));
// The second slot is expected to take the details element's remaining descendants, if any.
auto descendants_slot = TRY(DOM::create_element(document(), HTML::TagNames::slot, Namespace::HTML));
MUST(shadow_root->append_child(descendants_slot));
m_summary_slot = static_cast<HTML::HTMLSlotElement&>(*summary_slot);
m_descendants_slot = static_cast<HTML::HTMLSlotElement&>(*descendants_slot);
set_shadow_root(shadow_root);
return {};
}
void HTMLDetailsElement::update_shadow_tree_slots()
{
Vector<HTMLSlotElement::SlottableHandle> summary_assignment;
Vector<HTMLSlotElement::SlottableHandle> descendants_assignment;
auto* summary = first_child_of_type<HTMLSummaryElement>();
if (summary != nullptr)
summary_assignment.append(JS::make_handle(static_cast<DOM::Element&>(*summary)));
for_each_in_subtree([&](auto& child) {
if (&child == summary)
return IterationDecision::Continue;
if (!child.is_slottable())
return IterationDecision::Continue;
child.as_slottable().visit([&](auto& node) {
descendants_assignment.append(JS::make_handle(node));
});
return IterationDecision::Continue;
});
m_summary_slot->assign(move(summary_assignment));
m_descendants_slot->assign(move(descendants_assignment));
update_shadow_tree_style();
}
// https://html.spec.whatwg.org/#the-details-and-summary-elements:the-details-element-6
void HTMLDetailsElement::update_shadow_tree_style()
{
if (has_attribute(HTML::AttributeNames::open)) {
MUST(m_descendants_slot->set_attribute(HTML::AttributeNames::style, R"~~~(
display: block;
)~~~"_string));
} else {
// FIXME: Should be `display: block` but we do not support `content-visibility: hidden`.
MUST(m_descendants_slot->set_attribute(HTML::AttributeNames::style, R"~~~(
display: none;
content-visibility: hidden;
)~~~"_string));
}
}
}