
This allows clipping your drawing by any path you like! To do this all painting has been wrapped around a new draw_clipped() helper method, which handles the clipping before/after painting. Note: This clipping is currently missing support for intersecting clip paths.
25 lines
1.2 KiB
Text
25 lines
1.2 KiB
Text
#import <HTML/Path2D.idl>
|
|
|
|
// https://html.spec.whatwg.org/multipage/canvas.html#canvasfillrule
|
|
enum CanvasFillRule { "nonzero", "evenodd" };
|
|
|
|
// https://html.spec.whatwg.org/multipage/canvas.html#canvasdrawpath
|
|
interface mixin CanvasDrawPath {
|
|
undefined beginPath();
|
|
// FIXME: `DOMString` should be `CanvasFillRule`
|
|
undefined fill(optional DOMString fillRule = "nonzero");
|
|
// FIXME: `DOMString` should be `CanvasFillRule`
|
|
undefined fill(Path2D path, optional DOMString fillRule = "nonzero");
|
|
undefined stroke();
|
|
undefined stroke(Path2D path);
|
|
|
|
// FIXME: `DOMString` should be `CanvasFillRule`
|
|
undefined clip(optional DOMString fillRule = "nonzero");
|
|
// FIXME: `DOMString` should be `CanvasFillRule`
|
|
undefined clip(Path2D path, optional DOMString fillRule = "nonzero");
|
|
|
|
// FIXME: boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
|
|
// FIXME: boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule fillRule = "nonzero");
|
|
// FIXME: boolean isPointInStroke(unrestricted double x, unrestricted double y);
|
|
// FIXME: boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
|
|
};
|