
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* Copyright (c) 2022, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <AK/NonnullRefPtr.h>
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#include <LibJS/Forward.h>
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#include <LibTextCodec/Decoder.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Encoding {
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// https://encoding.spec.whatwg.org/#textdecoderoptions
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struct TextDecoderOptions {
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bool fatal = false;
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bool ignore_bom = false;
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};
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// https://encoding.spec.whatwg.org/#textdecodeoptions
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struct TextDecodeOptions {
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bool stream = false;
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};
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// https://encoding.spec.whatwg.org/#textdecoder
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class TextDecoder : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(TextDecoder, Bindings::PlatformObject);
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JS_DECLARE_ALLOCATOR(TextDecoder);
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public:
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<TextDecoder>> construct_impl(JS::Realm&, FlyString encoding, Optional<TextDecoderOptions> const& options = {});
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virtual ~TextDecoder() override;
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WebIDL::ExceptionOr<String> decode(Optional<JS::Handle<JS::Object>> const&, Optional<TextDecodeOptions> const& options = {}) const;
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FlyString const& encoding() const { return m_encoding; }
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bool fatal() const { return m_fatal; }
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bool ignore_bom() const { return m_ignore_bom; }
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private:
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TextDecoder(JS::Realm&, TextCodec::Decoder&, FlyString encoding, bool fatal, bool ignore_bom);
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virtual void initialize(JS::Realm&) override;
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TextCodec::Decoder& m_decoder;
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FlyString m_encoding;
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bool m_fatal { false };
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bool m_ignore_bom { false };
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};
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}
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