
This was being verified at runtime anyways, so let the compiler ensure it. This also matches the GetOption AO in Temporal now.
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/Intl/DisplayNames.h>
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#include <LibJS/Runtime/Value.h>
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#include <LibUnicode/Forward.h>
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namespace JS::Intl {
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using Fallback = Variant<Empty, bool, StringView>;
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struct LocaleOptions {
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Value locale_matcher;
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Optional<String> nu;
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};
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struct LocaleResult {
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String locale;
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String data_locale;
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Optional<String> nu;
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};
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struct PatternPartition {
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StringView type;
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StringView value;
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};
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Optional<Unicode::LocaleID> is_structurally_valid_language_tag(StringView locale);
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String canonicalize_unicode_locale_id(Unicode::LocaleID& locale);
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bool is_well_formed_currency_code(StringView currency);
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bool is_well_formed_unit_identifier(StringView unit_identifier);
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Vector<String> canonicalize_locale_list(GlobalObject&, Value locales);
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Optional<String> best_available_locale(StringView const& locale);
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String insert_unicode_extension_and_canonicalize(Unicode::LocaleID locale_id, Unicode::LocaleExtension extension);
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LocaleResult resolve_locale(Vector<String> const& requested_locales, LocaleOptions const& options, Vector<StringView> const& relevant_extension_keys);
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Vector<String> lookup_supported_locales(Vector<String> const& requested_locales);
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Vector<String> best_fit_supported_locales(Vector<String> const& requested_locales);
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Array* supported_locales(GlobalObject&, Vector<String> const& requested_locales, Value options);
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Object* coerce_options_to_object(GlobalObject& global_object, Value options);
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Value get_option(GlobalObject& global_object, Object const& options, PropertyName const& property, Value::Type type, Vector<StringView> const& values, Fallback fallback);
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Optional<int> default_number_option(GlobalObject& global_object, Value value, int minimum, int maximum, Optional<int> fallback);
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Optional<int> get_number_option(GlobalObject& global_object, Object& options, PropertyName const& property, int minimum, int maximum, Optional<int> fallback);
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Vector<PatternPartition> partition_pattern(StringView pattern);
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}
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