
The implementation of painting for SVG text follows the same pattern as the implementation of painting for SVG geometries. However, instead of reusing the existing PaintableWithLines to draw text, a new class called SVGTextPaintable is introduced. because everything that is painted inside an SVG is expected to inherit from SVGGraphicsPaintable. Therefore reusing the text painting from regular text nodes would require significant refactoring.
33 lines
987 B
C++
33 lines
987 B
C++
/*
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <LibWeb/Layout/SVGGraphicsBox.h>
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#include <LibWeb/SVG/SVGTextContentElement.h>
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namespace Web::Layout {
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class SVGTextBox final : public SVGGraphicsBox {
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JS_CELL(SVGTextBox, SVGGraphicsBox);
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public:
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SVGTextBox(DOM::Document&, SVG::SVGTextContentElement&, NonnullRefPtr<CSS::StyleProperties>);
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virtual ~SVGTextBox() override = default;
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SVG::SVGTextContentElement& dom_node() { return static_cast<SVG::SVGTextContentElement&>(SVGGraphicsBox::dom_node()); }
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SVG::SVGTextContentElement const& dom_node() const { return static_cast<SVG::SVGTextContentElement const&>(SVGGraphicsBox::dom_node()); }
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Optional<Gfx::AffineTransform> layout_transform() const;
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virtual JS::GCPtr<Painting::Paintable> create_paintable() const override;
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private:
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CSSPixelPoint viewbox_origin() const;
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};
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}
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