
This is really just a workaround to keep SystemMonitor's process table working right wrt selection retention during resorts (while also doing full index invalidation on things like ProfileViewer inversion.) It's starting to feel like the model abstraction is not super great and we'll need a better approach if we want to actually build some more dynamic functionality into our views.
127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Function.h>
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#include <AK/HashTable.h>
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#include <AK/RefCounted.h>
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#include <AK/String.h>
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#include <LibGUI/ModelIndex.h>
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#include <LibGUI/Variant.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/TextAlignment.h>
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namespace GUI {
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enum class SortOrder {
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None,
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Ascending,
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Descending
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};
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class Model : public RefCounted<Model> {
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public:
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struct ColumnMetadata {
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int preferred_width { 0 };
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Gfx::TextAlignment text_alignment { Gfx::TextAlignment::CenterLeft };
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const Gfx::Font* font { nullptr };
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enum class Sortable {
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False,
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True,
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};
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Sortable sortable { Sortable::True };
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};
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enum UpdateFlag {
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DontInvalidateIndexes = 0,
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InvalidateAllIndexes = 1 << 0,
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};
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enum class Role {
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Display,
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Sort,
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Custom,
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ForegroundColor,
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BackgroundColor,
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Icon,
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Font,
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DragData,
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};
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virtual ~Model();
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virtual int row_count(const ModelIndex& = ModelIndex()) const = 0;
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virtual int column_count(const ModelIndex& = ModelIndex()) const = 0;
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virtual String row_name(int) const { return {}; }
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virtual String column_name(int) const { return {}; }
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virtual ColumnMetadata column_metadata(int) const { return {}; }
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virtual Variant data(const ModelIndex&, Role = Role::Display) const = 0;
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virtual void update() = 0;
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virtual ModelIndex parent_index(const ModelIndex&) const { return {}; }
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virtual ModelIndex index(int row, int column = 0, const ModelIndex& = ModelIndex()) const { return create_index(row, column); }
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virtual ModelIndex sibling(int row, int column, const ModelIndex& parent) const;
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virtual bool is_editable(const ModelIndex&) const { return false; }
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virtual void set_data(const ModelIndex&, const Variant&) {}
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virtual int tree_column() const { return 0; }
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virtual bool accepts_drag(const ModelIndex&, const StringView& data_type);
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bool is_valid(const ModelIndex& index) const
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{
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auto parent_index = this->parent_index(index);
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return index.row() >= 0 && index.row() < row_count(parent_index) && index.column() >= 0 && index.column() < column_count(parent_index);
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}
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virtual int key_column() const { return -1; }
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virtual SortOrder sort_order() const { return SortOrder::None; }
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virtual void set_key_column_and_sort_order(int, SortOrder) {}
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virtual StringView drag_data_type() const { return {}; }
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void register_view(Badge<AbstractView>, AbstractView&);
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void unregister_view(Badge<AbstractView>, AbstractView&);
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Function<void()> on_update;
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protected:
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Model();
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void for_each_view(Function<void(AbstractView&)>);
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void did_update(unsigned flags = UpdateFlag::InvalidateAllIndexes);
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ModelIndex create_index(int row, int column, const void* data = nullptr) const;
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private:
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HashTable<AbstractView*> m_views;
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};
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inline ModelIndex ModelIndex::parent() const
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{
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return m_model ? m_model->parent_index(*this) : ModelIndex();
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}
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}
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