
This is really just a workaround to keep SystemMonitor's process table working right wrt selection retention during resorts (while also doing full index invalidation on things like ProfileViewer inversion.) It's starting to feel like the model abstraction is not super great and we'll need a better approach if we want to actually build some more dynamic functionality into our views.
69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/*
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* Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/AbstractView.h>
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namespace GUI {
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class ColumnsView : public AbstractView {
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C_OBJECT(ColumnsView)
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public:
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int model_column() const { return m_model_column; }
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void set_model_column(int column) { m_model_column = column; }
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virtual ModelIndex index_at_event_position(const Gfx::Point&) const override;
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private:
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ColumnsView();
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virtual ~ColumnsView() override;
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void push_column(ModelIndex& parent_index);
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void update_column_sizes();
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int item_height() const { return 16; }
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int icon_size() const { return 16; }
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int icon_spacing() const { return 2; }
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int text_padding() const { return 2; }
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virtual void did_update_model(unsigned flags) override;
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virtual void paint_event(PaintEvent&) override;
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virtual void mousedown_event(MouseEvent& event) override;
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virtual void keydown_event(KeyEvent& event) override;
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virtual void select_all() override;
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struct Column {
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ModelIndex parent_index;
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int width;
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// TODO: per-column vertical scroll?
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};
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Vector<Column> m_columns;
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int m_model_column { 0 };
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};
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}
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