ladybird/Libraries/LibGUI/Action.cpp
Andreas Kling 705cee528a LibGUI: Make it easier to create checkable GUI::Actions
This patch adds GUI::Action::create_checkable() helpers that work just
like the existing create() helpers, but the actions become checkable(!)

Clients are no longer required to manage the checked state of their
actions manually, but instead they will be checked/unchecked as needed
by GUI::Action itself before the activation hook is fired.
2020-04-21 17:21:28 +02:00

264 lines
9 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Button.h>
#include <LibGUI/MenuItem.h>
namespace GUI {
namespace CommonActions {
NonnullRefPtr<Action> make_open_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Open...", { Mod_Ctrl, Key_O }, Gfx::Bitmap::load_from_file("/res/icons/16x16/open.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_move_to_front_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Move to front", { Mod_Ctrl | Mod_Shift, Key_Up }, Gfx::Bitmap::load_from_file("/res/icons/16x16/move-to-front.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_move_to_back_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Move to back", { Mod_Ctrl | Mod_Shift, Key_Down }, Gfx::Bitmap::load_from_file("/res/icons/16x16/move-to-back.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_undo_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Undo", { Mod_Ctrl, Key_Z }, Gfx::Bitmap::load_from_file("/res/icons/16x16/undo.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_redo_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Redo", { Mod_Ctrl, Key_Y }, Gfx::Bitmap::load_from_file("/res/icons/16x16/redo.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_delete_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Delete", { Mod_None, Key_Delete }, Gfx::Bitmap::load_from_file("/res/icons/16x16/delete.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_cut_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Cut", { Mod_Ctrl, Key_X }, Gfx::Bitmap::load_from_file("/res/icons/cut16.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_copy_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Copy", { Mod_Ctrl, Key_C }, Gfx::Bitmap::load_from_file("/res/icons/16x16/edit-copy.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_paste_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Paste", { Mod_Ctrl, Key_V }, Gfx::Bitmap::load_from_file("/res/icons/paste16.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_fullscreen_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Fullscreen", { Mod_None, Key_F11 }, move(callback), parent);
}
NonnullRefPtr<Action> make_quit_action(Function<void(Action&)> callback)
{
return Action::create("Quit", { Mod_Alt, Key_F4 }, move(callback));
}
NonnullRefPtr<Action> make_go_back_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Go back", { Mod_Alt, Key_Left }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-back.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_go_forward_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Go forward", { Mod_Alt, Key_Right }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-forward.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_go_home_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Go home", { Mod_Alt, Key_Home }, Gfx::Bitmap::load_from_file("/res/icons/16x16/go-home.png"), move(callback), parent);
}
NonnullRefPtr<Action> make_reload_action(Function<void(Action&)> callback, Core::Object* parent)
{
return Action::create("Reload", { Mod_Ctrl, Key_R }, Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"), move(callback), parent);
}
}
Action::Action(const StringView& text, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
, m_checkable(checkable)
{
}
Action::Action(const StringView& text, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
, m_checkable(checkable)
{
}
Action::Action(const StringView& text, const Shortcut& shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(text, shortcut, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(const StringView& text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap>&& icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
, m_shortcut(shortcut)
, m_checkable(checkable)
{
if (parent && Core::is<Widget>(*parent)) {
m_scope = ShortcutScope::WidgetLocal;
} else if (parent && Core::is<Window>(*parent)) {
m_scope = ShortcutScope::WindowLocal;
} else {
m_scope = ShortcutScope::ApplicationGlobal;
Application::the().register_global_shortcut_action({}, *this);
}
}
Action::~Action()
{
if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal)
Application::the().unregister_global_shortcut_action({}, *this);
}
void Action::activate(Core::Object* activator)
{
if (!on_activation)
return;
if (activator)
m_activator = activator->make_weak_ptr();
if (is_checkable()) {
if (m_action_group) {
if (m_action_group->is_unchecking_allowed())
set_checked(!is_checked());
else
set_checked(true);
} else {
set_checked(!is_checked());
}
}
on_activation(*this);
m_activator = nullptr;
}
void Action::register_button(Badge<Button>, Button& button)
{
m_buttons.set(&button);
}
void Action::unregister_button(Badge<Button>, Button& button)
{
m_buttons.remove(&button);
}
void Action::register_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.set(&menu_item);
}
void Action::unregister_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.remove(&menu_item);
}
template<typename Callback>
void Action::for_each_toolbar_button(Callback callback)
{
for (auto& it : m_buttons)
callback(*it);
}
template<typename Callback>
void Action::for_each_menu_item(Callback callback)
{
for (auto& it : m_menu_items)
callback(*it);
}
void Action::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
for_each_toolbar_button([enabled](auto& button) {
button.set_enabled(enabled);
});
for_each_menu_item([enabled](auto& item) {
item.set_enabled(enabled);
});
}
void Action::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
if (m_checked && m_action_group) {
m_action_group->for_each_action([this](auto& other_action) {
if (this == &other_action)
return IterationDecision::Continue;
if (other_action.is_checkable())
other_action.set_checked(false);
return IterationDecision::Continue;
});
}
for_each_toolbar_button([checked](auto& button) {
button.set_checked(checked);
});
for_each_menu_item([checked](MenuItem& item) {
item.set_checked(checked);
});
}
void Action::set_group(Badge<ActionGroup>, ActionGroup* group)
{
m_action_group = group ? group->make_weak_ptr() : nullptr;
}
void Action::set_icon(const Gfx::Bitmap* icon)
{
m_icon = icon;
}
}