
LibCore timers now have a TimerShouldFireWhenNotVisible flag which is set to "No" by default. If "No", the timer will not be fired by the event loop if it's within a CObject tree whose nearest GWindow ancestor is currently not visible for timer purposes. (Specificially, this means that the window is either minimized or fully occluded, and so does not want to fire timers just to update the UI.) This is another nice step towards a calm and serene operating system.
475 lines
14 KiB
C++
475 lines
14 KiB
C++
#include <AK/JsonArray.h>
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#include <AK/JsonObject.h>
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#include <AK/JsonValue.h>
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#include <AK/Time.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CLocalSocket.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CObject.h>
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#include <LibCore/CSyscallUtils.h>
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#include <LibThread/Lock.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/select.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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//#define CEVENTLOOP_DEBUG
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//#define DEFERRED_INVOKE_DEBUG
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static CEventLoop* s_main_event_loop;
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static Vector<CEventLoop*>* s_event_loop_stack;
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HashMap<int, NonnullOwnPtr<CEventLoop::EventLoopTimer>>* CEventLoop::s_timers;
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HashTable<CNotifier*>* CEventLoop::s_notifiers;
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int CEventLoop::s_next_timer_id = 1;
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int CEventLoop::s_wake_pipe_fds[2];
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RefPtr<CLocalServer> CEventLoop::s_rpc_server;
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class RPCClient : public CObject {
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C_OBJECT(RPCClient)
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public:
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explicit RPCClient(RefPtr<CLocalSocket> socket)
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: m_socket(move(socket))
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{
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add_child(*m_socket);
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m_socket->on_ready_to_read = [this] {
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i32 length;
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int nread = m_socket->read((u8*)&length, sizeof(length));
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if (nread == 0) {
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dbg() << "RPC client disconnected";
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shutdown();
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return;
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}
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ASSERT(nread == sizeof(length));
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auto request = m_socket->read(length);
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auto request_json = JsonValue::from_string(request);
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if (!request_json.is_object()) {
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dbg() << "RPC client sent invalid request";
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shutdown();
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return;
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}
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handle_request(request_json.as_object());
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};
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}
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virtual ~RPCClient() override
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{
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}
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void send_response(const JsonObject& response)
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{
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auto serialized = response.to_string();
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i32 length = serialized.length();
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m_socket->write((const u8*)&length, sizeof(length));
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m_socket->write(serialized);
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}
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void handle_request(const JsonObject& request)
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{
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auto type = request.get("type").as_string_or({});
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if (type.is_null()) {
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dbg() << "RPC client sent request without type field";
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return;
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}
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if (type == "Identify") {
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JsonObject response;
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response.set("type", type);
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response.set("pid", getpid());
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#ifdef __serenity__
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char buffer[1024];
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if (get_process_name(buffer, sizeof(buffer)) >= 0) {
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response.set("process_name", buffer);
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} else {
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response.set("process_name", JsonValue());
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}
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#endif
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send_response(response);
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return;
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}
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if (type == "GetAllObjects") {
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JsonObject response;
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response.set("type", type);
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JsonArray objects;
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for (auto& object : CObject::all_objects()) {
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JsonObject json_object;
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object.save_to(json_object);
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objects.append(move(json_object));
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}
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response.set("objects", move(objects));
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send_response(response);
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return;
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}
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if (type == "Disconnect") {
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shutdown();
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return;
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}
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}
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void shutdown()
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{
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// FIXME: This is quite a hackish way to clean ourselves up.
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delete this;
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}
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private:
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RefPtr<CLocalSocket> m_socket;
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};
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CEventLoop::CEventLoop()
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{
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if (!s_event_loop_stack) {
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s_event_loop_stack = new Vector<CEventLoop*>;
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s_timers = new HashMap<int, NonnullOwnPtr<CEventLoop::EventLoopTimer>>;
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s_notifiers = new HashTable<CNotifier*>;
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}
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if (!s_main_event_loop) {
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s_main_event_loop = this;
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#if defined(SOCK_NONBLOCK)
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int rc = pipe2(s_wake_pipe_fds, O_CLOEXEC);
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#else
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int rc = pipe(s_wake_pipe_fds);
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fcntl(s_wake_pipe_fds[0], F_SETFD, FD_CLOEXEC);
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fcntl(s_wake_pipe_fds[1], F_SETFD, FD_CLOEXEC);
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#endif
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ASSERT(rc == 0);
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s_event_loop_stack->append(this);
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auto rpc_path = String::format("/tmp/rpc.%d", getpid());
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rc = unlink(rpc_path.characters());
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if (rc < 0 && errno != ENOENT) {
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perror("unlink");
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ASSERT_NOT_REACHED();
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}
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s_rpc_server = CLocalServer::construct();
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s_rpc_server->set_name("CEventLoop_RPC_server");
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bool listening = s_rpc_server->listen(rpc_path);
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ASSERT(listening);
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s_rpc_server->on_ready_to_accept = [&] {
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auto client_socket = s_rpc_server->accept();
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ASSERT(client_socket);
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// NOTE: RPCClient will delete itself in RPCClient::shutdown().
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(void)RPCClient::construct(move(client_socket)).leak_ref();
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};
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}
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#ifdef CEVENTLOOP_DEBUG
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dbg() << getpid() << " CEventLoop constructed :)";
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#endif
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}
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CEventLoop::~CEventLoop()
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{
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}
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CEventLoop& CEventLoop::main()
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{
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ASSERT(s_main_event_loop);
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return *s_main_event_loop;
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}
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CEventLoop& CEventLoop::current()
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{
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CEventLoop* event_loop = s_event_loop_stack->last();
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ASSERT(event_loop != nullptr);
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return *event_loop;
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}
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void CEventLoop::quit(int code)
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{
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dbg() << "CEventLoop::quit(" << code << ")";
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m_exit_requested = true;
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m_exit_code = code;
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}
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void CEventLoop::unquit()
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{
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dbg() << "CEventLoop::unquit()";
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m_exit_requested = false;
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m_exit_code = 0;
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}
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struct CEventLoopPusher {
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public:
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CEventLoopPusher(CEventLoop& event_loop)
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: m_event_loop(event_loop)
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{
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if (&m_event_loop != s_main_event_loop) {
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m_event_loop.take_pending_events_from(CEventLoop::current());
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s_event_loop_stack->append(&event_loop);
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}
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}
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~CEventLoopPusher()
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{
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if (&m_event_loop != s_main_event_loop) {
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s_event_loop_stack->take_last();
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CEventLoop::current().take_pending_events_from(m_event_loop);
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}
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}
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private:
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CEventLoop& m_event_loop;
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};
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int CEventLoop::exec()
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{
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CEventLoopPusher pusher(*this);
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for (;;) {
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if (m_exit_requested)
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return m_exit_code;
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pump();
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}
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ASSERT_NOT_REACHED();
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}
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void CEventLoop::pump(WaitMode mode)
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{
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if (m_queued_events.is_empty())
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wait_for_event(mode);
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decltype(m_queued_events) events;
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{
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LOCKER(m_lock);
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events = move(m_queued_events);
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}
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for (int i = 0; i < events.size(); ++i) {
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auto& queued_event = events.at(i);
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#ifndef __clang__
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ASSERT(queued_event.event);
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#endif
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auto* receiver = queued_event.receiver.ptr();
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auto& event = *queued_event.event;
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#ifdef CEVENTLOOP_DEBUG
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if (receiver)
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dbg() << "CEventLoop: " << *receiver << " event " << (int)event.type();
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#endif
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if (!receiver) {
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switch (event.type()) {
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case CEvent::Quit:
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ASSERT_NOT_REACHED();
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return;
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default:
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dbg() << "Event type " << event.type() << " with no receiver :(";
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}
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} else if (event.type() == CEvent::Type::DeferredInvoke) {
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#ifdef DEFERRED_INVOKE_DEBUG
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printf("DeferredInvoke: receiver=%s{%p}\n", receiver->class_name(), receiver);
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#endif
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static_cast<CDeferredInvocationEvent&>(event).m_invokee(*receiver);
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} else {
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NonnullRefPtr<CObject> protector(*receiver);
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receiver->dispatch_event(event);
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}
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if (m_exit_requested) {
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LOCKER(m_lock);
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#ifdef CEVENTLOOP_DEBUG
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dbg() << "CEventLoop: Exit requested. Rejigging " << (events.size() - i) << " events.";
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#endif
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decltype(m_queued_events) new_event_queue;
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new_event_queue.ensure_capacity(m_queued_events.size() + events.size());
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for (; i < events.size(); ++i)
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new_event_queue.unchecked_append(move(events[i]));
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new_event_queue.append(move(m_queued_events));
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m_queued_events = move(new_event_queue);
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return;
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}
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}
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}
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void CEventLoop::post_event(CObject& receiver, NonnullOwnPtr<CEvent>&& event)
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{
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LOCKER(m_lock);
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#ifdef CEVENTLOOP_DEBUG
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dbg() << "CEventLoop::post_event: {" << m_queued_events.size() << "} << receiver=" << receiver << ", event=" << event;
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#endif
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m_queued_events.append({ receiver.make_weak_ptr(), move(event) });
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}
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void CEventLoop::wait_for_event(WaitMode mode)
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{
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fd_set rfds;
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fd_set wfds;
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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int max_fd = 0;
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auto add_fd_to_set = [&max_fd](int fd, fd_set& set) {
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FD_SET(fd, &set);
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if (fd > max_fd)
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max_fd = fd;
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};
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int max_fd_added = -1;
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add_fd_to_set(s_wake_pipe_fds[0], rfds);
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max_fd = max(max_fd, max_fd_added);
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for (auto& notifier : *s_notifiers) {
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if (notifier->event_mask() & CNotifier::Read)
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add_fd_to_set(notifier->fd(), rfds);
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if (notifier->event_mask() & CNotifier::Write)
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add_fd_to_set(notifier->fd(), wfds);
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if (notifier->event_mask() & CNotifier::Exceptional)
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ASSERT_NOT_REACHED();
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}
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bool queued_events_is_empty;
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{
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LOCKER(m_lock);
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queued_events_is_empty = m_queued_events.is_empty();
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}
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timeval now;
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struct timeval timeout = { 0, 0 };
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bool should_wait_forever = false;
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if (mode == WaitMode::WaitForEvents) {
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if (!s_timers->is_empty() && queued_events_is_empty) {
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gettimeofday(&now, nullptr);
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get_next_timer_expiration(timeout);
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timeval_sub(timeout, now, timeout);
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} else {
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should_wait_forever = true;
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}
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} else {
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should_wait_forever = false;
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}
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int marked_fd_count = CSyscallUtils::safe_syscall(select, max_fd + 1, &rfds, &wfds, nullptr, should_wait_forever ? nullptr : &timeout);
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if (FD_ISSET(s_wake_pipe_fds[0], &rfds)) {
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char buffer[32];
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auto nread = read(s_wake_pipe_fds[0], buffer, sizeof(buffer));
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if (nread < 0) {
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perror("read from wake pipe");
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ASSERT_NOT_REACHED();
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}
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ASSERT(nread > 0);
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}
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if (!s_timers->is_empty()) {
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gettimeofday(&now, nullptr);
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}
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for (auto& it : *s_timers) {
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auto& timer = *it.value;
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if (!timer.has_expired(now))
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continue;
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if (it.value->fire_when_not_visible == TimerShouldFireWhenNotVisible::No
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&& it.value->owner
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&& !it.value->owner->is_visible_for_timer_purposes()) {
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continue;
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}
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#ifdef CEVENTLOOP_DEBUG
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dbg() << "CEventLoop: Timer " << timer.timer_id << " has expired, sending CTimerEvent to " << timer.owner;
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#endif
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post_event(*timer.owner, make<CTimerEvent>(timer.timer_id));
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if (timer.should_reload) {
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timer.reload(now);
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} else {
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// FIXME: Support removing expired timers that don't want to reload.
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ASSERT_NOT_REACHED();
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}
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}
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if (!marked_fd_count)
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return;
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for (auto& notifier : *s_notifiers) {
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if (FD_ISSET(notifier->fd(), &rfds)) {
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if (notifier->on_ready_to_read)
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post_event(*notifier, make<CNotifierReadEvent>(notifier->fd()));
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}
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if (FD_ISSET(notifier->fd(), &wfds)) {
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if (notifier->on_ready_to_write)
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post_event(*notifier, make<CNotifierWriteEvent>(notifier->fd()));
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}
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}
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}
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bool CEventLoop::EventLoopTimer::has_expired(const timeval& now) const
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{
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return now.tv_sec > fire_time.tv_sec || (now.tv_sec == fire_time.tv_sec && now.tv_usec >= fire_time.tv_usec);
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}
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void CEventLoop::EventLoopTimer::reload(const timeval& now)
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{
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fire_time = now;
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fire_time.tv_sec += interval / 1000;
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fire_time.tv_usec += (interval % 1000) * 1000;
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}
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void CEventLoop::get_next_timer_expiration(timeval& soonest)
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{
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ASSERT(!s_timers->is_empty());
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bool has_checked_any = false;
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for (auto& it : *s_timers) {
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auto& fire_time = it.value->fire_time;
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if (it.value->fire_when_not_visible == TimerShouldFireWhenNotVisible::No
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&& it.value->owner
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&& !it.value->owner->is_visible_for_timer_purposes()) {
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continue;
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}
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if (!has_checked_any || fire_time.tv_sec < soonest.tv_sec || (fire_time.tv_sec == soonest.tv_sec && fire_time.tv_usec < soonest.tv_usec))
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soonest = fire_time;
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has_checked_any = true;
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}
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}
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int CEventLoop::register_timer(CObject& object, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible fire_when_not_visible)
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{
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ASSERT(milliseconds >= 0);
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auto timer = make<EventLoopTimer>();
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timer->owner = object.make_weak_ptr();
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timer->interval = milliseconds;
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timeval now;
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gettimeofday(&now, nullptr);
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timer->reload(now);
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timer->should_reload = should_reload;
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timer->fire_when_not_visible = fire_when_not_visible;
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int timer_id = ++s_next_timer_id; // FIXME: This will eventually wrap around.
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ASSERT(timer_id); // FIXME: Aforementioned wraparound.
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timer->timer_id = timer_id;
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s_timers->set(timer_id, move(timer));
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return timer_id;
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}
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bool CEventLoop::unregister_timer(int timer_id)
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{
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auto it = s_timers->find(timer_id);
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if (it == s_timers->end())
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return false;
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s_timers->remove(it);
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return true;
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}
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void CEventLoop::register_notifier(Badge<CNotifier>, CNotifier& notifier)
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{
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s_notifiers->set(¬ifier);
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}
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void CEventLoop::unregister_notifier(Badge<CNotifier>, CNotifier& notifier)
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{
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s_notifiers->remove(¬ifier);
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}
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void CEventLoop::wake()
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{
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char ch = '!';
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int nwritten = write(s_wake_pipe_fds[1], &ch, 1);
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if (nwritten < 0) {
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perror("CEventLoop::wake: write");
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ASSERT_NOT_REACHED();
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}
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}
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