ladybird/Userland/Libraries/LibCards/CardGame.cpp
Sam Atkins 40b1428194 LibCards: Make the card back image configurable
`CardPainter::set_background_image_path()` immediately repaints the card
back and inverted card back bitmaps if they exist, so users just need
to `update()` that part of the screen. This is handled automatically by
`CardGame`, but other users will have to do this manually.
2022-08-22 12:50:41 +02:00

47 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardGame.h"
#include <LibCards/CardPainter.h>
#include <LibConfig/Client.h>
#include <LibGfx/Palette.h>
namespace Cards {
CardGame::CardGame()
{
auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv));
set_background_color(background_color.value_or(Color::from_rgb(0x008000)));
}
void CardGame::config_string_did_change(String const& domain, String const& group, String const& key, String const& value)
{
if (domain == "Games" && group == "Cards") {
if (key == "BackgroundColor") {
if (auto maybe_color = Gfx::Color::from_string(value); maybe_color.has_value())
set_background_color(maybe_color.value());
return;
}
if (key == "CardBackImage") {
CardPainter::the().set_background_image_path(value);
update();
return;
}
}
}
Gfx::Color CardGame::background_color() const
{
return palette().color(background_role());
}
void CardGame::set_background_color(Gfx::Color const& color)
{
auto new_palette = palette();
new_palette.set_color(Gfx::ColorRole::Background, color);
set_palette(new_palette);
}
}