
Same as with menu allocation, move menubar ID management to the client side, removing more IPC stalls during application startup.
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Badge.h>
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#include <AK/IDAllocator.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuItem.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/WindowServerConnection.h>
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namespace GUI {
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static IDAllocator s_menubar_id_allocator;
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Menubar::Menubar()
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{
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}
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Menubar::~Menubar()
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{
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unrealize_menubar();
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}
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Menu& Menubar::add_menu(String name)
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{
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auto& menu = add<Menu>(move(name));
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m_menus.append(menu);
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return menu;
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}
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int Menubar::realize_menubar()
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{
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auto menubar_id = s_menubar_id_allocator.allocate();
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WindowServerConnection::the().async_create_menubar(menubar_id);
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return menubar_id;
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}
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void Menubar::unrealize_menubar()
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{
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if (m_menubar_id == -1)
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return;
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WindowServerConnection::the().async_destroy_menubar(m_menubar_id);
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m_menubar_id = -1;
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}
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void Menubar::notify_added_to_window(Badge<Window>)
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{
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VERIFY(m_menubar_id == -1);
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m_menubar_id = realize_menubar();
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VERIFY(m_menubar_id != -1);
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for (auto& menu : m_menus) {
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int menu_id = menu.realize_menu();
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VERIFY(menu_id != -1);
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WindowServerConnection::the().async_add_menu_to_menubar(m_menubar_id, menu_id);
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}
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}
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void Menubar::notify_removed_from_window(Badge<Window>)
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{
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unrealize_menubar();
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}
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}
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