
This is a small usability enhancement. If you press escape with a GDialog focused, it will now return its "Cancel" status.
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include <LibGUI/GDesktop.h>
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#include <LibGUI/GDialog.h>
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#include <LibGUI/GEvent.h>
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GDialog::GDialog(CObject* parent)
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: GWindow(parent)
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{
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set_modal(true);
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}
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GDialog::~GDialog()
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{
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}
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int GDialog::exec()
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{
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ASSERT(!m_event_loop);
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m_event_loop = make<CEventLoop>();
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auto new_rect = rect();
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if (parent() && parent()->is_window()) {
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auto& parent_window = *static_cast<GWindow*>(parent());
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new_rect.center_within(parent_window.rect());
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} else {
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new_rect.center_within(GDesktop::the().rect());
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}
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set_rect(new_rect);
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show();
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auto result = m_event_loop->exec();
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m_event_loop = nullptr;
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dbgprintf("%s: event loop returned with result %d\n", class_name(), result);
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remove_from_parent();
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return result;
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}
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void GDialog::done(int result)
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{
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if (!m_event_loop)
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return;
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m_result = result;
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dbgprintf("%s: quit event loop with result %d\n", class_name(), result);
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m_event_loop->quit(result);
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}
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void GDialog::event(CEvent& event)
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{
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if (event.type() == GEvent::KeyUp) {
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auto& key_event = static_cast<GKeyEvent&>(event);
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if (key_event.key() == KeyCode::Key_Escape) {
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done(ExecCancel);
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return;
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}
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}
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GWindow::event(event);
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}
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void GDialog::close()
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{
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GWindow::close();
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m_event_loop->quit(ExecCancel);
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}
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