ladybird/Userland/Libraries/LibWeb/Layout/InitialContainingBlockBox.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

40 lines
1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Layout/BlockBox.h>
namespace Web::Layout {
class InitialContainingBlockBox final : public BlockBox {
public:
explicit InitialContainingBlockBox(DOM::Document&, NonnullRefPtr<CSS::StyleProperties>);
virtual ~InitialContainingBlockBox() override;
const DOM::Document& dom_node() const { return static_cast<const DOM::Document&>(*Node::dom_node()); }
void paint_all_phases(PaintContext&);
virtual void paint(PaintContext&, PaintPhase) override;
void paint_document_background(PaintContext&);
virtual HitTestResult hit_test(const Gfx::IntPoint&, HitTestType) const override;
const LayoutRange& selection() const { return m_selection; }
void set_selection(const LayoutRange&);
void set_selection_end(const LayoutPosition&);
void build_stacking_context_tree();
void recompute_selection_states();
private:
LayoutRange m_selection;
};
}