ladybird/Libraries/LibWeb/HTML/ToggleEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/ToggleEventPrototype.h>
#include <LibWeb/HTML/ToggleEvent.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(ToggleEvent);
JS::NonnullGCPtr<ToggleEvent> ToggleEvent::create(JS::Realm& realm, FlyString const& event_name, ToggleEventInit event_init)
{
return realm.create<ToggleEvent>(realm, event_name, move(event_init));
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<ToggleEvent>> ToggleEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, ToggleEventInit event_init)
{
return create(realm, event_name, move(event_init));
}
ToggleEvent::ToggleEvent(JS::Realm& realm, FlyString const& event_name, ToggleEventInit event_init)
: DOM::Event(realm, event_name, event_init)
, m_old_state(move(event_init.old_state))
, m_new_state(move(event_init.new_state))
{
}
void ToggleEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(ToggleEvent);
}
}