
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
33 lines
913 B
C++
33 lines
913 B
C++
/*
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* Copyright (c) 2024, Tim Ledbetter <tim.ledbetter@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/BeforeUnloadEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/BeforeUnloadEvent.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(BeforeUnloadEvent);
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JS::NonnullGCPtr<BeforeUnloadEvent> BeforeUnloadEvent::create(JS::Realm& realm, FlyString const& event_name, DOM::EventInit const& event_init)
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{
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return realm.create<BeforeUnloadEvent>(realm, event_name, event_init);
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}
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BeforeUnloadEvent::BeforeUnloadEvent(JS::Realm& realm, FlyString const& event_name, DOM::EventInit const& event_init)
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: DOM::Event(realm, event_name, event_init)
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{
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}
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BeforeUnloadEvent::~BeforeUnloadEvent() = default;
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void BeforeUnloadEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(BeforeUnloadEvent);
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}
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}
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