ladybird/Libraries/LibWeb/CSS/AnimationEvent.cpp
Shannon Booth 9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/AnimationEventPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/CSS/AnimationEvent.h>
namespace Web::CSS {
JS_DEFINE_ALLOCATOR(AnimationEvent);
JS::NonnullGCPtr<AnimationEvent> AnimationEvent::create(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return realm.create<AnimationEvent>(realm, type, event_init);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<AnimationEvent>> AnimationEvent::construct_impl(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
{
return create(realm, type, event_init);
}
AnimationEvent::AnimationEvent(JS::Realm& realm, FlyString const& type, AnimationEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_animation_name(event_init.animation_name)
, m_elapsed_time(event_init.elapsed_time)
, m_pseudo_element(event_init.pseudo_element)
{
}
void AnimationEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(AnimationEvent);
}
}