29 lines
896 B
C++
29 lines
896 B
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Heap/GCPtr.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
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namespace Web::WebGL {
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class WebGLRenderingContext final : public WebGLRenderingContextBase {
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WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
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public:
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static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
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virtual ~WebGLRenderingContext() override;
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private:
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virtual void initialize(JS::Realm&) override;
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WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
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};
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}
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