ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.h
Andreas Kling 72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00

38 lines
1 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FlyString.h>
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message;
};
class WebGLContextEvent final : public DOM::Event {
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
public:
[[nodiscard]] static JS::NonnullGCPtr<WebGLContextEvent> create(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
static WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
virtual ~WebGLContextEvent() override;
String const& status_message() const { return m_status_message; }
private:
WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
virtual void initialize(JS::Realm&) override;
String m_status_message;
};
}