
Stop worrying about tiny OOMs. Work towards #20449. While going through these, I also changed the function signature in many places where returning ThrowCompletionOr<T> is no longer necessary.
38 lines
1 KiB
C++
38 lines
1 KiB
C++
/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibWeb/DOM/Event.h>
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namespace Web::WebGL {
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struct WebGLContextEventInit final : public DOM::EventInit {
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String status_message;
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};
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class WebGLContextEvent final : public DOM::Event {
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WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
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public:
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[[nodiscard]] static JS::NonnullGCPtr<WebGLContextEvent> create(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
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static WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
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virtual ~WebGLContextEvent() override;
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String const& status_message() const { return m_status_message; }
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private:
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WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
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virtual void initialize(JS::Realm&) override;
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String m_status_message;
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};
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}
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