
I'm about to make StackingContext traverse the paintable tree instead of actually traversing the layout tree, and it turns out we were not creating paintables for these SVG elements. Also switch them to Layout::Box instead of the default InlineNode to make the trees look a bit less weird. Ultimately, we should do something specialized for these subtrees, but for now this'll do.
37 lines
976 B
C++
37 lines
976 B
C++
/*
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* Copyright (c) 2023, Preston Taylor <95388976+PrestonLTaylor@users.noreply.github.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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namespace Web::SVG {
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class SVGSymbolElement final : public SVGGraphicsElement {
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WEB_PLATFORM_OBJECT(SVGSymbolElement, SVGGraphicsElement);
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public:
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virtual ~SVGSymbolElement() override = default;
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void apply_presentational_hints(CSS::StyleProperties& style) const override;
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Optional<ViewBox> view_box() const { return m_view_box; }
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private:
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SVGSymbolElement(DOM::Document&, DOM::QualifiedName);
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virtual void initialize(JS::Realm&) override;
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virtual JS::GCPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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bool is_direct_child_of_use_shadow_tree() const;
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virtual void attribute_changed(DeprecatedFlyString const& name, DeprecatedString const& value) override;
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Optional<ViewBox> m_view_box;
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};
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}
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