ladybird/Userland/Libraries/LibWeb/SVG/SVGAnimatedLength.cpp
Andreas Kling 72c9f56c66 LibJS: Make Heap::allocate<T>() infallible
Stop worrying about tiny OOMs. Work towards #20449.

While going through these, I also changed the function signature in many
places where returning ThrowCompletionOr<T> is no longer necessary.
2023-08-13 15:38:42 +02:00

41 lines
1.3 KiB
C++

/*
* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/SVG/SVGAnimatedLength.h>
namespace Web::SVG {
JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
{
return realm.heap().allocate<SVGAnimatedLength>(realm, realm, move(base_val), move(anim_val));
}
SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
: PlatformObject(realm)
, m_base_val(move(base_val))
, m_anim_val(move(anim_val))
{
// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
VERIFY(m_base_val.ptr() != m_anim_val.ptr());
}
SVGAnimatedLength::~SVGAnimatedLength() = default;
void SVGAnimatedLength::initialize(JS::Realm& realm)
{
Base::initialize(realm);
set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGAnimatedLengthPrototype>(realm, "SVGAnimatedLength"));
}
void SVGAnimatedLength::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_base_val.ptr());
visitor.visit(m_anim_val.ptr());
}
}