
DOM::Node now points to its LayoutNode with a WeakPtr. LayoutNode points to its DOM::Node and DOM::Document with RefPtrs. Layout trees come and go in response to various events, so the DOM tree already has to deal with that. The DOM should always live at least as long as the layout tree, so this patch enforces that assumption by making layout nodes keep their corresponding DOM objects alive. This may not be optimal, but it removes a lot of ambiguous raw pointer action which is not worth accomodating.
228 lines
6.3 KiB
C++
228 lines
6.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/StringBuilder.h>
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#include <LibJS/AST.h>
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#include <LibJS/Runtime/Function.h>
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#include <LibJS/Runtime/ScriptFunction.h>
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#include <LibWeb/Bindings/EventWrapper.h>
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#include <LibWeb/Bindings/EventWrapperFactory.h>
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#include <LibWeb/Bindings/NodeWrapper.h>
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#include <LibWeb/Bindings/NodeWrapperFactory.h>
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#include <LibWeb/CSS/StyleResolver.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/EventListener.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/HTML/HTMLAnchorElement.h>
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#include <LibWeb/Layout/LayoutBlock.h>
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#include <LibWeb/Layout/LayoutDocument.h>
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#include <LibWeb/Layout/LayoutInline.h>
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#include <LibWeb/Layout/LayoutNode.h>
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#include <LibWeb/Layout/LayoutText.h>
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//#define EVENT_DEBUG
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namespace Web::DOM {
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Node::Node(Document& document, NodeType type)
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: EventTarget(static_cast<Bindings::ScriptExecutionContext&>(document))
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, m_document(&document)
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, m_type(type)
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{
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m_document->ref_from_node({});
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}
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Node::~Node()
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{
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if (layout_node() && layout_node()->parent())
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layout_node()->parent()->remove_child(*layout_node());
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m_document->unref_from_node({});
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}
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const HTML::HTMLAnchorElement* Node::enclosing_link_element() const
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{
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for (auto* node = this; node; node = node->parent()) {
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if (is<HTML::HTMLAnchorElement>(*node) && downcast<HTML::HTMLAnchorElement>(*node).has_attribute(HTML::AttributeNames::href))
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return downcast<HTML::HTMLAnchorElement>(node);
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}
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return nullptr;
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}
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const HTML::HTMLElement* Node::enclosing_html_element() const
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{
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return first_ancestor_of_type<HTML::HTMLElement>();
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}
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String Node::text_content() const
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{
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StringBuilder builder;
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for (auto* child = first_child(); child; child = child->next_sibling()) {
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builder.append(child->text_content());
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}
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return builder.to_string();
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}
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void Node::set_text_content(const String& content)
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{
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if (is_text()) {
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downcast<Text>(this)->set_data(content);
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} else {
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remove_all_children();
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append_child(document().create_text_node(content));
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}
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set_needs_style_update(true);
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document().schedule_style_update();
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document().invalidate_layout();
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}
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RefPtr<LayoutNode> Node::create_layout_node(const CSS::StyleProperties*)
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{
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return nullptr;
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}
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void Node::invalidate_style()
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{
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for_each_in_subtree_of_type<Element>([&](auto& element) {
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element.set_needs_style_update(true);
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return IterationDecision::Continue;
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});
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document().schedule_style_update();
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}
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bool Node::is_link() const
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{
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return enclosing_link_element();
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}
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void Node::dispatch_event(NonnullRefPtr<Event> event)
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{
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EventDispatcher::dispatch(*this, event);
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// FIXME: This is a hack. We should follow the real rules of event bubbling.
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if (parent())
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parent()->dispatch_event(move(event));
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}
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String Node::child_text_content() const
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{
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if (!is<ParentNode>(*this))
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return String::empty();
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StringBuilder builder;
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downcast<ParentNode>(*this).for_each_child([&](auto& child) {
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if (is<Text>(child))
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builder.append(downcast<Text>(child).text_content());
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});
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return builder.build();
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}
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const Node* Node::root() const
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{
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const Node* root = this;
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while (root->parent())
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root = root->parent();
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return root;
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}
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bool Node::is_connected() const
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{
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return root() && root()->is_document();
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}
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Element* Node::parent_element()
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{
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if (!parent() || !is<Element>(parent()))
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return nullptr;
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return downcast<Element>(parent());
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}
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const Element* Node::parent_element() const
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{
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if (!parent() || !is<Element>(parent()))
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return nullptr;
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return downcast<Element>(parent());
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}
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RefPtr<Node> Node::append_child(NonnullRefPtr<Node> node, bool notify)
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{
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TreeNode<Node>::append_child(node, notify);
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return node;
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}
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RefPtr<Node> Node::insert_before(NonnullRefPtr<Node> node, RefPtr<Node> child, bool notify)
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{
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if (!child)
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return append_child(move(node), notify);
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if (child->parent_node() != this) {
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dbg() << "FIXME: Trying to insert_before() a bogus child";
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return nullptr;
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}
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TreeNode<Node>::insert_before(node, child, notify);
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return node;
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}
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void Node::remove_all_children()
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{
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while (RefPtr<Node> child = first_child()) {
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remove_child(*child);
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}
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}
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void Node::set_document(Badge<Document>, Document& document)
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{
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m_document = &document;
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}
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bool Node::is_editable() const
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{
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return parent() && parent()->is_editable();
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}
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Bindings::EventTargetWrapper* Node::create_wrapper(JS::GlobalObject& global_object)
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{
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return wrap(global_object, *this);
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}
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void Node::removed_last_ref()
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{
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if (is<Document>(*this)) {
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downcast<Document>(*this).removed_last_ref();
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return;
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}
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delete this;
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}
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void Node::set_layout_node(Badge<LayoutNode>, LayoutNode* layout_node) const
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{
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if (layout_node)
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m_layout_node = layout_node->make_weak_ptr();
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else
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m_layout_node = nullptr;
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}
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}
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