
Fullscreen windows are rendered alone and above everything else when they are active, and as part of the regular window stack order when something else is active. Currently windows cannot be made fullscreen after-the-fact, but must have the fullscreen flag included in their CreateWindow message. It should not possible to interact with the menu, taskbar or window frame while the active window is fullscreened. :^)
303 lines
10 KiB
C++
303 lines
10 KiB
C++
#include <WindowServer/WSWindowFrame.h>
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#include <WindowServer/WSWindowManager.h>
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#include <WindowServer/WSWindow.h>
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#include <WindowServer/WSEvent.h>
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#include <WindowServer/WSButton.h>
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#include <SharedGraphics/CharacterBitmap.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/Font.h>
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#include <SharedGraphics/StylePainter.h>
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static const int window_titlebar_height = 19;
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static const char* s_close_button_bitmap_data = {
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"## ##"
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"### ###"
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" ###### "
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" #### "
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" ## "
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" #### "
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" ###### "
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"### ###"
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"## ##"
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};
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static CharacterBitmap* s_close_button_bitmap;
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static const int s_close_button_bitmap_width = 8;
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static const int s_close_button_bitmap_height = 9;
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static const char* s_minimize_button_bitmap_data = {
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" "
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" "
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" "
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" ###### "
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" #### "
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" ## "
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" "
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" "
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" "
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};
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static CharacterBitmap* s_minimize_button_bitmap;
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static const int s_minimize_button_bitmap_width = 8;
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static const int s_minimize_button_bitmap_height = 9;
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static const char* s_maximize_button_bitmap_data = {
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" "
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" "
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" "
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" ## "
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" #### "
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" ###### "
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" "
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" "
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" "
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};
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static CharacterBitmap* s_maximize_button_bitmap;
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static const int s_maximize_button_bitmap_width = 8;
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static const int s_maximize_button_bitmap_height = 9;
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static const char* s_unmaximize_button_bitmap_data = {
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" "
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" ## "
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" #### "
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" ###### "
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" "
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" ###### "
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" #### "
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" ## "
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" "
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};
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static CharacterBitmap* s_unmaximize_button_bitmap;
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static const int s_unmaximize_button_bitmap_width = 8;
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static const int s_unmaximize_button_bitmap_height = 9;
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WSWindowFrame::WSWindowFrame(WSWindow& window)
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: m_window(window)
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{
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if (!s_close_button_bitmap)
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s_close_button_bitmap = &CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
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if (!s_minimize_button_bitmap)
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s_minimize_button_bitmap = &CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
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if (!s_maximize_button_bitmap)
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s_maximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
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if (!s_unmaximize_button_bitmap)
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s_unmaximize_button_bitmap = &CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
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m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this] (auto&) {
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WSEvent close_request(WSEvent::WindowCloseRequest);
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m_window.event(close_request);
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}));
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if (window.is_resizable()) {
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m_buttons.append(make<WSButton>(*this, *s_maximize_button_bitmap, [this] (auto& button) {
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m_window.set_maximized(!m_window.is_maximized());
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button.set_bitmap(m_window.is_maximized() ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
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}));
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}
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m_buttons.append(make<WSButton>(*this, *s_minimize_button_bitmap, [this] (auto&) {
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m_window.set_minimized(true);
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}));
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}
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WSWindowFrame::~WSWindowFrame()
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{
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}
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Rect WSWindowFrame::title_bar_rect() const
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{
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return { 3, 2, m_window.width(), window_titlebar_height };
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}
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Rect WSWindowFrame::title_bar_icon_rect() const
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{
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auto titlebar_rect = title_bar_rect();
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return {
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titlebar_rect.x() + 1,
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titlebar_rect.y() + 2,
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16,
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titlebar_rect.height(),
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};
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}
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Rect WSWindowFrame::title_bar_text_rect() const
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{
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auto titlebar_rect = title_bar_rect();
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auto titlebar_icon_rect = title_bar_icon_rect();
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return {
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titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
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titlebar_rect.y(),
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titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
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titlebar_rect.height()
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};
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}
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void WSWindowFrame::paint(Painter& painter)
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{
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PainterStateSaver saver(painter);
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painter.translate(rect().location());
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if (m_window.type() == WSWindowType::Menu)
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return;
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if (m_window.type() == WSWindowType::WindowSwitcher)
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return;
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if (m_window.type() == WSWindowType::Taskbar)
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return;
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if (m_window.type() == WSWindowType::Tooltip)
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return;
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auto& window = m_window;
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auto titlebar_rect = title_bar_rect();
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auto titlebar_icon_rect = title_bar_icon_rect();
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auto titlebar_inner_rect = title_bar_text_rect();
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Rect outer_rect = { { }, rect().size() };
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auto titlebar_title_rect = titlebar_inner_rect;
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titlebar_title_rect.set_width(Font::default_bold_font().width(window.title()));
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Color title_color;
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Color border_color;
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Color border_color2;
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Color middle_border_color;
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auto& wm = WSWindowManager::the();
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if (&window == wm.m_highlight_window) {
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border_color = wm.m_highlight_window_border_color;
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border_color2 = wm.m_highlight_window_border_color2;
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title_color = wm.m_highlight_window_title_color;
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middle_border_color = Color::White;
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} else if (&window == wm.m_drag_window) {
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border_color = wm.m_dragging_window_border_color;
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border_color2 = wm.m_dragging_window_border_color2;
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title_color = wm.m_dragging_window_title_color;
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middle_border_color = Color::from_rgb(0xf9b36a);
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} else if (&window == wm.m_active_window) {
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border_color = wm.m_active_window_border_color;
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border_color2 = wm.m_active_window_border_color2;
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title_color = wm.m_active_window_title_color;
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middle_border_color = Color::from_rgb(0x8f673d);
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} else {
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border_color = wm.m_inactive_window_border_color;
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border_color2 = wm.m_inactive_window_border_color2;
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title_color = wm.m_inactive_window_title_color;
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middle_border_color = Color::MidGray;
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}
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auto leftmost_button_rect = m_buttons.is_empty() ? Rect() : m_buttons.last()->relative_rect();
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painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
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for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
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painter.draw_line({ titlebar_title_rect.right() + 4, titlebar_inner_rect.y() + i }, { leftmost_button_rect.left() - 3, titlebar_inner_rect.y() + i }, border_color);
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}
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painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), Color::LightGray);
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StylePainter::paint_window_frame(painter, outer_rect);
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// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
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painter.draw_text(titlebar_title_rect.translated(0, 1), window.title(), wm.window_title_font(), TextAlignment::CenterLeft, title_color);
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painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
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for (auto& button : m_buttons) {
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button->paint(painter);
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}
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}
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static Rect frame_rect_for_window_type(WSWindowType type, const Rect& rect)
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{
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switch (type) {
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case WSWindowType::Normal:
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return { rect.x() - 3, rect.y() - window_titlebar_height - 3, rect.width() + 6, rect.height() + 6 + window_titlebar_height };
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default:
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return rect;
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}
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}
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Rect WSWindowFrame::rect() const
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{
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return frame_rect_for_window_type(m_window.type(), m_window.rect());
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}
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void WSWindowFrame::invalidate_title_bar()
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{
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WSWindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
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}
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void WSWindowFrame::notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect)
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{
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int window_button_width = 15;
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int window_button_height = 15;
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int x = title_bar_text_rect().right() + 1;;
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for (auto& button : m_buttons) {
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x -= window_button_width;
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Rect rect { x, 0, window_button_width, window_button_height };
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rect.center_vertically_within(title_bar_text_rect());
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button->set_relative_rect(rect);
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}
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auto& wm = WSWindowManager::the();
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wm.invalidate(frame_rect_for_window_type(m_window.type(), old_rect));
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wm.invalidate(frame_rect_for_window_type(m_window.type(), new_rect));
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wm.notify_rect_changed(m_window, old_rect, new_rect);
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}
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void WSWindowFrame::on_mouse_event(const WSMouseEvent& event)
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{
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ASSERT(!m_window.is_fullscreen());
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auto& wm = WSWindowManager::the();
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if (m_window.type() != WSWindowType::Normal)
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return;
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// This is slightly hackish, but expand the title bar rect by one pixel downwards,
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// so that mouse events between the title bar and window contents don't act like
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// mouse events on the border.
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auto adjusted_title_bar_rect = title_bar_rect();
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adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
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if (adjusted_title_bar_rect.contains(event.position())) {
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wm.clear_resize_candidate();
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if (event.type() == WSEvent::MouseDown)
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wm.move_to_front_and_make_active(m_window);
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for (auto& button : m_buttons) {
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if (button->relative_rect().contains(event.position()))
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return button->on_mouse_event(event.translated(-button->relative_rect().location()));
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}
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if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left)
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wm.start_window_drag(m_window, event.translated(rect().location()));
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return;
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}
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if (m_window.is_resizable() && event.type() == WSEvent::MouseMove && event.buttons() == 0) {
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constexpr ResizeDirection direction_for_hot_area[3][3] = {
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{ ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
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{ ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
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{ ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
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};
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Rect outer_rect = { { }, rect().size() };
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ASSERT(outer_rect.contains(event.position()));
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int window_relative_x = event.x() - outer_rect.x();
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int window_relative_y = event.y() - outer_rect.y();
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int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
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int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
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wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
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wm.invalidate_cursor();
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return;
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}
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if (m_window.is_resizable() && event.button() == MouseButton::Left)
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wm.start_window_resize(m_window, event.translated(rect().location()));
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}
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