ladybird/Userland/Libraries/LibWeb/Layout/FormattingState.h
Andreas Kling 0cacaf025d LibWeb: Stop putting the FormattingState nodes in a slow hash map
Instead, put them in a Vector<OwnPtr<NodeState>>. Each layout node
has a unique index into the vector. It's a simple serial ID assigned
during layout tree construction. Every new layout restarts the sequence
at 0 for the next ICB.

This is a huge layout speed improvement on all content.
2022-07-11 18:57:45 +02:00

135 lines
4.4 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <LibGfx/Point.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/LineBox.h>
#include <LibWeb/Painting/PaintableBox.h>
namespace Web::Layout {
enum class SizeConstraint {
None,
MinContent,
MaxContent,
};
struct FormattingState {
FormattingState()
: m_root(*this)
{
}
explicit FormattingState(FormattingState const* parent)
: m_parent(parent)
, m_root(find_root())
{
nodes.resize(m_root.nodes.size());
}
FormattingState const& find_root() const
{
FormattingState const* root = this;
for (auto* state = m_parent; state; state = state->m_parent)
root = state;
return *root;
}
struct NodeState {
Layout::NodeWithStyleAndBoxModelMetrics* node { nullptr };
float content_width { 0 };
float content_height { 0 };
Gfx::FloatPoint offset;
SizeConstraint width_constraint { SizeConstraint::None };
SizeConstraint height_constraint { SizeConstraint::None };
float margin_left { 0 };
float margin_right { 0 };
float margin_top { 0 };
float margin_bottom { 0 };
float border_left { 0 };
float border_right { 0 };
float border_top { 0 };
float border_bottom { 0 };
float padding_left { 0 };
float padding_right { 0 };
float padding_top { 0 };
float padding_bottom { 0 };
float inset_left { 0 };
float inset_right { 0 };
float inset_top { 0 };
float inset_bottom { 0 };
Vector<LineBox> line_boxes;
float margin_box_left() const { return margin_left + border_left + padding_left; }
float margin_box_right() const { return margin_right + border_right + padding_right; }
float margin_box_top() const { return margin_top + border_top + padding_top; }
float margin_box_bottom() const { return margin_bottom + border_bottom + padding_bottom; }
float margin_box_width() const { return margin_box_left() + content_width + margin_box_right(); }
float margin_box_height() const { return margin_box_top() + content_height + margin_box_bottom(); }
float border_box_left() const { return border_left + padding_left; }
float border_box_right() const { return border_right + padding_right; }
float border_box_top() const { return border_top + padding_top; }
float border_box_bottom() const { return border_bottom + padding_bottom; }
float border_box_width() const { return border_box_left() + content_width + border_box_right(); }
float border_box_height() const { return border_box_top() + content_height + border_box_bottom(); }
Optional<Painting::PaintableBox::OverflowData> overflow_data;
Painting::PaintableBox::OverflowData& ensure_overflow_data()
{
if (!overflow_data.has_value())
overflow_data = Painting::PaintableBox::OverflowData {};
return *overflow_data;
}
Optional<LineBoxFragmentCoordinate> containing_line_box_fragment;
};
void commit();
// NOTE: get_mutable() will CoW the NodeState if it's inherited from an ancestor state;
NodeState& get_mutable(NodeWithStyleAndBoxModelMetrics const&);
// NOTE: get() will not CoW the NodeState.
NodeState const& get(NodeWithStyleAndBoxModelMetrics const&) const;
Vector<OwnPtr<NodeState>> nodes;
// We cache intrinsic sizes once determined, as they will not change over the course of a full layout.
// This avoids computing them several times while performing flex layout.
struct IntrinsicSizes {
Optional<float> min_content_width;
Optional<float> max_content_width;
Optional<float> min_content_height;
Optional<float> max_content_height;
};
HashMap<NodeWithStyleAndBoxModelMetrics const*, NonnullOwnPtr<IntrinsicSizes>> mutable intrinsic_sizes;
HashMap<Box const*, float> mutable flex_item_size_cache;
FormattingState const* m_parent { nullptr };
FormattingState const& m_root;
};
Gfx::FloatRect absolute_content_rect(Box const&, FormattingState const&);
Gfx::FloatRect margin_box_rect(Box const&, FormattingState const&);
Gfx::FloatRect margin_box_rect_in_ancestor_coordinate_space(Box const& box, Box const& ancestor_box, FormattingState const&);
}