ladybird/Libraries/LibHTML/DOM/Document.h
Andreas Kling f150134de9 LibHTML: Make Node::create_layout_node() virtual
Instead of branching on the Node type, let subclasses decide how their
layout nodes get constructed.

This will allow elements to create custom layout nodes if they want.
2019-10-05 23:29:01 +02:00

65 lines
1.8 KiB
C++

#pragma once
#include <AK/NonnullRefPtrVector.h>
#include <AK/OwnPtr.h>
#include <AK/String.h>
#include <AK/URL.h>
#include <AK/WeakPtr.h>
#include <LibHTML/CSS/StyleResolver.h>
#include <LibHTML/CSS/StyleSheet.h>
#include <LibHTML/DOM/ParentNode.h>
class Frame;
class HTMLBodyElement;
class HTMLHtmlElement;
class HTMLHeadElement;
class LayoutNode;
class StyleResolver;
class StyleSheet;
class Document : public ParentNode {
public:
Document();
virtual ~Document() override;
void set_url(const URL& url) { m_url = url; }
const URL& url() const { return m_url; }
URL complete_url(const String&) const;
void normalize();
StyleResolver& style_resolver();
void add_sheet(const StyleSheet& sheet) { m_sheets.append(sheet); }
const NonnullRefPtrVector<StyleSheet>& stylesheets() const { return m_sheets; }
virtual String tag_name() const override { return "#document"; }
void set_hovered_node(Node* node) { m_hovered_node = node; }
Node* hovered_node() { return m_hovered_node; }
const Node* hovered_node() const { return m_hovered_node; }
const HTMLHtmlElement* document_element() const;
const HTMLHeadElement* head() const;
const HTMLBodyElement* body() const;
String title() const;
void attach_to_frame(Badge<Frame>, Frame&);
void detach_from_frame(Badge<Frame>, Frame&);
Frame* frame() { return m_frame.ptr(); }
const Frame* frame() const { return m_frame.ptr(); }
Color background_color() const;
private:
virtual RefPtr<LayoutNode> create_layout_node(const StyleResolver&, const StyleProperties* parent_properties) const override;
OwnPtr<StyleResolver> m_style_resolver;
NonnullRefPtrVector<StyleSheet> m_sheets;
RefPtr<Node> m_hovered_node;
WeakPtr<Frame> m_frame;
URL m_url;
};