
LibAudio now supports pausing playback, clearing the buffer queue, retrieving the played samples since the last clear and retrieving the currently playing shared buffer id
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
#include <LibAudio/ABuffer.h>
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#include <LibAudio/AClientConnection.h>
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#include <SharedBuffer.h>
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AClientConnection::AClientConnection()
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: ConnectionNG("/tmp/asportal")
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{
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}
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void AClientConnection::handshake()
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{
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auto response = send_sync<AudioServer::Greet>(getpid());
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set_server_pid(response->server_pid());
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set_my_client_id(response->client_id());
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}
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void AClientConnection::enqueue(const ABuffer& buffer)
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{
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for (;;) {
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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if (response->success())
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break;
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sleep(1);
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}
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}
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bool AClientConnection::try_enqueue(const ABuffer& buffer)
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{
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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auto response = send_sync<AudioServer::EnqueueBuffer>(buffer.shared_buffer_id(), buffer.sample_count());
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return response->success();
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}
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int AClientConnection::get_main_mix_volume()
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{
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return send_sync<AudioServer::GetMainMixVolume>()->volume();
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}
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void AClientConnection::set_main_mix_volume(int volume)
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{
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send_sync<AudioServer::SetMainMixVolume>(volume);
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}
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int AClientConnection::get_remaining_samples()
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{
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return send_sync<AudioServer::GetRemainingSamples>()->remaining_samples();
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}
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int AClientConnection::get_played_samples()
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{
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return send_sync<AudioServer::GetPlayedSamples>()->played_samples();
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}
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void AClientConnection::set_paused(bool paused)
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{
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send_sync<AudioServer::SetPaused>(paused);
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}
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void AClientConnection::clear_buffer(bool paused)
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{
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send_sync<AudioServer::ClearBuffer>(paused);
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}
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int AClientConnection::get_playing_buffer()
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{
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return send_sync<AudioServer::GetPlayingBuffer>()->buffer_id();
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}
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