
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Widget.h>
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#include <LibGfx/StylePainter.h>
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namespace GUI {
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class Frame : public Widget {
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C_OBJECT(Frame)
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public:
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virtual ~Frame() override;
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int frame_thickness() const { return m_thickness; }
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void set_frame_thickness(int thickness);
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Gfx::FrameShadow frame_shadow() const { return m_shadow; }
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void set_frame_shadow(Gfx::FrameShadow shadow) { m_shadow = shadow; }
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Gfx::FrameShape frame_shape() const { return m_shape; }
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void set_frame_shape(Gfx::FrameShape shape) { m_shape = shape; }
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Gfx::IntRect frame_inner_rect_for_size(const Gfx::IntSize& size) const { return { m_thickness, m_thickness, size.width() - m_thickness * 2, size.height() - m_thickness * 2 }; }
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Gfx::IntRect frame_inner_rect() const { return frame_inner_rect_for_size(size()); }
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virtual Gfx::IntRect children_clip_rect() const override;
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protected:
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Frame();
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void paint_event(PaintEvent&) override;
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private:
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int m_thickness { 0 };
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Gfx::FrameShadow m_shadow { Gfx::FrameShadow::Plain };
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Gfx::FrameShape m_shape { Gfx::FrameShape::NoFrame };
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};
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}
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