ladybird/Libraries/LibAudio/AClientConnection.cpp
Robin Burchell 2df6f0e87f Work on AudioServer
The center of this is now an ABuffer class in LibAudio.
ABuffer contains ASample, which has two channels (left/right) in
floating point for mixing purposes, in 44100hz.

This means that the loaders (AWavLoader in this case) needs to do some
manipulation to get things in the right format, but that we don't need
to care after format loading is done.

While we're at it, do some correctness fixes. PCM data is unsigned if
it's 8 bit, but 16 bit is signed. And /dev/audio also wants signed 16
bit audio, so give it what it wants.

On top of this, AudioServer now accepts requests to play a buffer.
The IPC mechanism here is pretty much a 1:1 copy-paste from
LibGUI/WindowServer. It can be generalized more in the future, but for
now I want to get AudioServer working decently first :)

Additionally, add a little "aplay" tool to load and play a WAV file. It
will break with large WAVs (run out of memory, heh...) but it's a start.

Future work needs to make AudioServer block buffer submission from
clients until it has played the buffer they are requesting to play.
2019-07-17 09:39:31 +02:00

154 lines
4.9 KiB
C++

#include "AClientConnection.h"
#include "ABuffer.h"
#include <SharedBuffer.h>
#include <LibCore/CEventLoop.h>
#include <unistd.h>
#include <stdio.h>
#include <sys/select.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/uio.h>
AClientConnection::AClientConnection()
: m_notifier(CNotifier(m_connection.fd(), CNotifier::Read))
{
// We want to rate-limit our clients
m_connection.set_blocking(true);
m_notifier.on_ready_to_read = [this] {
drain_messages_from_server();
};
m_connection.on_connected = [this] {
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::Greeting;
request.greeting.client_pid = getpid();
auto response = sync_request(request, ASAPI_ServerMessage::Type::Greeting);
m_server_pid = response.greeting.server_pid;
m_my_client_id = response.greeting.your_client_id;
dbg() << "**** C: Got greeting from AudioServer: client ID " << m_my_client_id << " PID " << m_server_pid;
};
int retries = 1000;
while (retries) {
if (m_connection.connect(CSocketAddress::local("/tmp/asportal"))) {
break;
}
#ifdef ACLIENT_DEBUG
dbgprintf("**** C: AClientConnection: connect failed: %d, %s\n", errno, strerror(errno));
#endif
sleep(1);
--retries;
}
}
bool AClientConnection::drain_messages_from_server()
{
for (;;) {
ASAPI_ServerMessage message;
ssize_t nread = recv(m_connection.fd(), &message, sizeof(ASAPI_ServerMessage), MSG_DONTWAIT);
if (nread < 0) {
if (errno == EAGAIN) {
return true;
}
perror("read");
exit(1);
return false;
}
if (nread == 0) {
dbgprintf("EOF on IPC fd\n");
exit(1);
exit(-1);
return false;
}
ASSERT(nread == sizeof(message));
ByteBuffer extra_data;
if (message.extra_size) {
extra_data = ByteBuffer::create_uninitialized(message.extra_size);
int extra_nread = read(m_connection.fd(), extra_data.data(), extra_data.size());
if (extra_nread < 0) {
perror("read");
ASSERT_NOT_REACHED();
}
ASSERT((size_t)extra_nread == message.extra_size);
}
m_unprocessed_bundles.append({ move(message), move(extra_data) });
}
}
bool AClientConnection::wait_for_specific_event(ASAPI_ServerMessage::Type type, ASAPI_ServerMessage& event)
{
for (;;) {
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(m_connection.fd(), &rfds);
int rc = select(m_connection.fd() + 1, &rfds, nullptr, nullptr, nullptr);
if (rc < 0) {
perror("select");
}
ASSERT(rc > 0);
ASSERT(FD_ISSET(m_connection.fd(), &rfds));
bool success = drain_messages_from_server();
if (!success)
return false;
for (ssize_t i = 0; i < m_unprocessed_bundles.size(); ++i) {
if (m_unprocessed_bundles[i].message.type == type) {
event = move(m_unprocessed_bundles[i].message);
m_unprocessed_bundles.remove(i);
return true;
}
}
}
}
bool AClientConnection::post_message_to_server(const ASAPI_ClientMessage& message, const ByteBuffer& extra_data)
{
if (!extra_data.is_empty())
const_cast<ASAPI_ClientMessage&>(message).extra_size = extra_data.size();
struct iovec iov[2];
int iov_count = 1;
iov[0].iov_base = const_cast<ASAPI_ClientMessage*>(&message);
iov[0].iov_len = sizeof(message);
if (!extra_data.is_empty()) {
iov[1].iov_base = const_cast<u8*>(extra_data.data());
iov[1].iov_len = extra_data.size();
++iov_count;
}
int nwritten = writev(m_connection.fd(), iov, iov_count);
if (nwritten < 0) {
perror("writev");
ASSERT_NOT_REACHED();
}
ASSERT((size_t)nwritten == sizeof(message) + extra_data.size());
return true;
}
ASAPI_ServerMessage AClientConnection::sync_request(const ASAPI_ClientMessage& request, ASAPI_ServerMessage::Type response_type)
{
bool success = post_message_to_server(request);
ASSERT(success);
ASAPI_ServerMessage response;
success = wait_for_specific_event(response_type, response);
ASSERT(success);
return response;
}
void AClientConnection::play(const ABuffer& buffer)
{
auto shared_buf = SharedBuffer::create(m_server_pid, buffer.size_in_bytes());
if (!shared_buf) {
dbg() << "Failed to create a shared buffer!";
return;
}
memcpy(shared_buf->data(), buffer.data(), buffer.size_in_bytes());
shared_buf->seal();
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::PlayBuffer;
request.play_buffer.buffer_id = shared_buf->shared_buffer_id();
sync_request(request, ASAPI_ServerMessage::Type::PlayingBuffer);
}