ladybird/Libraries/LibGUI/GAction.cpp
Andreas Kling 2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00

238 lines
8.6 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/GAction.h>
#include <LibGUI/GActionGroup.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenuItem.h>
namespace GCommonActions {
NonnullRefPtr<GAction> make_open_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Open...", { Mod_Ctrl, Key_O }, GraphicsBitmap::load_from_file("/res/icons/16x16/open.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_move_to_front_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Move to front", { Mod_Ctrl | Mod_Shift, Key_Up }, GraphicsBitmap::load_from_file("/res/icons/16x16/move-to-front.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_move_to_back_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Move to back", { Mod_Ctrl | Mod_Shift, Key_Down }, GraphicsBitmap::load_from_file("/res/icons/16x16/move-to-back.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_undo_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Undo", { Mod_Ctrl, Key_Z }, GraphicsBitmap::load_from_file("/res/icons/16x16/undo.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_redo_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Redo", { Mod_Ctrl, Key_Y }, GraphicsBitmap::load_from_file("/res/icons/16x16/redo.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_delete_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Delete", { Mod_None, Key_Delete }, GraphicsBitmap::load_from_file("/res/icons/16x16/delete.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_cut_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Cut", { Mod_Ctrl, Key_X }, GraphicsBitmap::load_from_file("/res/icons/cut16.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_copy_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Copy", { Mod_Ctrl, Key_C }, GraphicsBitmap::load_from_file("/res/icons/16x16/edit-copy.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_paste_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Paste", { Mod_Ctrl, Key_V }, GraphicsBitmap::load_from_file("/res/icons/paste16.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_fullscreen_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Fullscreen", { Mod_None, Key_F11 }, move(callback), parent);
}
NonnullRefPtr<GAction> make_quit_action(Function<void(GAction&)> callback)
{
return GAction::create("Quit", { Mod_Alt, Key_F4 }, move(callback));
}
NonnullRefPtr<GAction> make_go_back_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Go back", { Mod_Alt, Key_Left }, GraphicsBitmap::load_from_file("/res/icons/16x16/go-back.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_go_forward_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Go forward", { Mod_Alt, Key_Right }, GraphicsBitmap::load_from_file("/res/icons/16x16/go-forward.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_go_home_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Go home", { Mod_Alt, Key_Home }, GraphicsBitmap::load_from_file("/res/icons/16x16/go-home.png"), move(callback), parent);
}
NonnullRefPtr<GAction> make_reload_action(Function<void(GAction&)> callback, Core::Object* parent)
{
return GAction::create("Reload", { Mod_Ctrl, Key_R }, GraphicsBitmap::load_from_file("/res/icons/16x16/reload.png"), move(callback), parent);
}
}
GAction::GAction(const StringView& text, Function<void(GAction&)> on_activation_callback, Core::Object* parent)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
{
}
GAction::GAction(const StringView& text, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> on_activation_callback, Core::Object* parent)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
{
}
GAction::GAction(const StringView& text, const GShortcut& shortcut, Function<void(GAction&)> on_activation_callback, Core::Object* parent)
: GAction(text, shortcut, nullptr, move(on_activation_callback), parent)
{
}
GAction::GAction(const StringView& text, const GShortcut& shortcut, RefPtr<GraphicsBitmap>&& icon, Function<void(GAction&)> on_activation_callback, Core::Object* parent)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
, m_shortcut(shortcut)
{
if (parent && Core::is<GWidget>(*parent)) {
m_scope = ShortcutScope::WidgetLocal;
} else if (parent && Core::is<GWindow>(*parent)) {
m_scope = ShortcutScope::WindowLocal;
} else {
m_scope = ShortcutScope::ApplicationGlobal;
GApplication::the().register_global_shortcut_action({}, *this);
}
}
GAction::~GAction()
{
if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal)
GApplication::the().unregister_global_shortcut_action({}, *this);
}
void GAction::activate(Core::Object* activator)
{
if (activator)
m_activator = activator->make_weak_ptr();
if (on_activation)
on_activation(*this);
m_activator = nullptr;
}
void GAction::register_button(Badge<GButton>, GButton& button)
{
m_buttons.set(&button);
}
void GAction::unregister_button(Badge<GButton>, GButton& button)
{
m_buttons.remove(&button);
}
void GAction::register_menu_item(Badge<GMenuItem>, GMenuItem& menu_item)
{
m_menu_items.set(&menu_item);
}
void GAction::unregister_menu_item(Badge<GMenuItem>, GMenuItem& menu_item)
{
m_menu_items.remove(&menu_item);
}
template<typename Callback>
void GAction::for_each_toolbar_button(Callback callback)
{
for (auto& it : m_buttons)
callback(*it);
}
template<typename Callback>
void GAction::for_each_menu_item(Callback callback)
{
for (auto& it : m_menu_items)
callback(*it);
}
void GAction::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
for_each_toolbar_button([enabled](GButton& button) {
button.set_enabled(enabled);
});
for_each_menu_item([enabled](GMenuItem& item) {
item.set_enabled(enabled);
});
}
void GAction::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
if (m_checked && m_action_group) {
m_action_group->for_each_action([this](auto& other_action) {
if (this == &other_action)
return IterationDecision::Continue;
if (other_action.is_checkable())
other_action.set_checked(false);
return IterationDecision::Continue;
});
}
for_each_toolbar_button([checked](GButton& button) {
button.set_checked(checked);
});
for_each_menu_item([checked](GMenuItem& item) {
item.set_checked(checked);
});
}
void GAction::set_group(Badge<GActionGroup>, GActionGroup* group)
{
m_action_group = group ? group->make_weak_ptr() : nullptr;
}