2505 lines
90 KiB
C++
2505 lines
90 KiB
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "SoftwareGLContext.h"
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#include "GLStruct.h"
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#include "SoftwareRasterizer.h"
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#include <AK/Assertions.h>
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#include <AK/Debug.h>
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#include <AK/Format.h>
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#include <AK/QuickSort.h>
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#include <AK/TemporaryChange.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Vector4.h>
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using AK::dbgln;
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namespace GL {
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// FIXME: We should set this up when we create the context!
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static constexpr size_t MATRIX_STACK_LIMIT = 1024;
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#define APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(name, ...) \
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if (should_append_to_listing()) { \
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append_to_listing<&SoftwareGLContext::name>(__VA_ARGS__); \
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if (!should_execute_after_appending_to_listing()) \
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return; \
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}
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#define APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(name, arg) \
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if (should_append_to_listing()) { \
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auto ptr = store_in_listing(arg); \
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append_to_listing<&SoftwareGLContext::name>(*ptr); \
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if (!should_execute_after_appending_to_listing()) \
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return; \
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}
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#define RETURN_WITH_ERROR_IF(condition, error) \
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if (condition) { \
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if (m_error == GL_NO_ERROR) \
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m_error = error; \
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return; \
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}
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#define RETURN_VALUE_WITH_ERROR_IF(condition, error, return_value) \
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if (condition) { \
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if (m_error == GL_NO_ERROR) \
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m_error = error; \
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return return_value; \
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}
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SoftwareGLContext::SoftwareGLContext(Gfx::Bitmap& frontbuffer)
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: m_frontbuffer(frontbuffer)
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, m_rasterizer(frontbuffer.size())
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{
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}
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void SoftwareGLContext::gl_begin(GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(mode < GL_TRIANGLES || mode > GL_POLYGON, GL_INVALID_ENUM);
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m_current_draw_mode = mode;
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m_in_draw_state = true; // Certain commands will now generate an error
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}
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void SoftwareGLContext::gl_clear(GLbitfield mask)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT), GL_INVALID_ENUM);
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if (mask & GL_COLOR_BUFFER_BIT)
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m_rasterizer.clear_color(m_clear_color);
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if (mask & GL_DEPTH_BUFFER_BIT)
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m_rasterizer.clear_depth(static_cast<float>(m_clear_depth));
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// FIXME: implement GL_STENCIL_BUFFER_BIT
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}
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void SoftwareGLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_color = { red, green, blue, alpha };
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}
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void SoftwareGLContext::gl_clear_depth(GLdouble depth)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_depth = depth;
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}
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void SoftwareGLContext::gl_clear_stencil(GLint s)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_stencil, s);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: "s is masked with 2^m - 1 , where m is the number of bits in the stencil buffer"
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m_clear_stencil = s;
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}
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void SoftwareGLContext::gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_color, r, g, b, a);
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m_current_vertex_color = { (float)r, (float)g, (float)b, (float)a };
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}
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void SoftwareGLContext::gl_end()
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
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// At this point, the user has effectively specified that they are done with defining the geometry
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// of what they want to draw. We now need to do a few things (https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview):
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//
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// 1. Transform all of the vertices in the current vertex list into eye space by mulitplying the model-view matrix
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// 2. Transform all of the vertices from eye space into clip space by multiplying by the projection matrix
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// 3. If culling is enabled, we cull the desired faces (https://learnopengl.com/Advanced-OpenGL/Face-culling)
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// 4. Each element of the vertex is then divided by w to bring the positions into NDC (Normalized Device Coordinates)
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// 5. The vertices are sorted (for the rasteriser, how are we doing this? 3Dfx did this top to bottom in terms of vertex y coordinates)
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// 6. The vertices are then sent off to the rasteriser and drawn to the screen
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float scr_width = m_frontbuffer->width();
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float scr_height = m_frontbuffer->height();
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// Make sure we had a `glBegin` before this call...
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RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
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triangle_list.clear_with_capacity();
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processed_triangles.clear_with_capacity();
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// Let's construct some triangles
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if (m_current_draw_mode == GL_TRIANGLES) {
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GLTriangle triangle;
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for (size_t i = 0; i < vertex_list.size(); i += 3) {
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triangle.vertices[0] = vertex_list.at(i);
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triangle.vertices[1] = vertex_list.at(i + 1);
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triangle.vertices[2] = vertex_list.at(i + 2);
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triangle_list.append(triangle);
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}
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} else if (m_current_draw_mode == GL_QUADS) {
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// We need to construct two triangles to form the quad
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GLTriangle triangle;
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VERIFY(vertex_list.size() % 4 == 0);
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for (size_t i = 0; i < vertex_list.size(); i += 4) {
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// Triangle 1
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triangle.vertices[0] = vertex_list.at(i);
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triangle.vertices[1] = vertex_list.at(i + 1);
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triangle.vertices[2] = vertex_list.at(i + 2);
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triangle_list.append(triangle);
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// Triangle 2
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triangle.vertices[0] = vertex_list.at(i + 2);
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triangle.vertices[1] = vertex_list.at(i + 3);
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triangle.vertices[2] = vertex_list.at(i);
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triangle_list.append(triangle);
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}
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} else if (m_current_draw_mode == GL_TRIANGLE_FAN) {
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GLTriangle triangle;
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triangle.vertices[0] = vertex_list.at(0); // Root vertex is always the vertex defined first
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for (size_t i = 1; i < vertex_list.size() - 1; i++) // This is technically `n-2` triangles. We start at index 1
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{
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triangle.vertices[1] = vertex_list.at(i);
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triangle.vertices[2] = vertex_list.at(i + 1);
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triangle_list.append(triangle);
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}
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} else if (m_current_draw_mode == GL_TRIANGLE_STRIP) {
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GLTriangle triangle;
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for (size_t i = 0; i < vertex_list.size() - 2; i++) {
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triangle.vertices[0] = vertex_list.at(i);
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triangle.vertices[1] = vertex_list.at(i + 1);
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triangle.vertices[2] = vertex_list.at(i + 2);
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triangle_list.append(triangle);
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}
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} else {
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vertex_list.clear_with_capacity();
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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vertex_list.clear_with_capacity();
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auto mvp = m_projection_matrix * m_model_view_matrix;
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// Now let's transform each triangle and send that to the GPU
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for (size_t i = 0; i < triangle_list.size(); i++) {
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GLTriangle& triangle = triangle_list.at(i);
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// First multiply the vertex by the MODELVIEW matrix and then the PROJECTION matrix
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triangle.vertices[0].position = mvp * triangle.vertices[0].position;
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triangle.vertices[1].position = mvp * triangle.vertices[1].position;
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triangle.vertices[2].position = mvp * triangle.vertices[2].position;
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// At this point, we're in clip space
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// Here's where we do the clipping. This is a really crude implementation of the
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// https://learnopengl.com/Getting-started/Coordinate-Systems
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// "Note that if only a part of a primitive e.g. a triangle is outside the clipping volume OpenGL
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// will reconstruct the triangle as one or more triangles to fit inside the clipping range. "
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//
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// ALL VERTICES ARE DEFINED IN A CLOCKWISE ORDER
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// Okay, let's do some face culling first
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m_clipped_vertices.clear_with_capacity();
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m_clipped_vertices.append(triangle.vertices[0]);
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m_clipped_vertices.append(triangle.vertices[1]);
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m_clipped_vertices.append(triangle.vertices[2]);
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m_clipper.clip_triangle_against_frustum(m_clipped_vertices);
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if (m_clipped_vertices.size() < 3)
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continue;
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for (auto& vec : m_clipped_vertices) {
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// perspective divide
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float w = vec.position.w();
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vec.position.set_x(vec.position.x() / w);
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vec.position.set_y(vec.position.y() / w);
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vec.position.set_z(vec.position.z() / w);
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vec.position.set_w(1 / w);
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// to screen space
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vec.position.set_x(scr_width / 2 + vec.position.x() * scr_width / 2);
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vec.position.set_y(scr_height / 2 - vec.position.y() * scr_height / 2);
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}
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GLTriangle tri;
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tri.vertices[0] = m_clipped_vertices[0];
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for (size_t i = 1; i < m_clipped_vertices.size() - 1; i++) {
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tri.vertices[1] = m_clipped_vertices[i];
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tri.vertices[2] = m_clipped_vertices[i + 1];
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processed_triangles.append(tri);
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}
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}
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for (size_t i = 0; i < processed_triangles.size(); i++) {
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GLTriangle& triangle = processed_triangles.at(i);
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// Let's calculate the (signed) area of the triangle
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// https://cp-algorithms.com/geometry/oriented-triangle-area.html
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float dxAB = triangle.vertices[0].position.x() - triangle.vertices[1].position.x(); // A.x - B.x
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float dxBC = triangle.vertices[1].position.x() - triangle.vertices[2].position.x(); // B.X - C.x
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float dyAB = triangle.vertices[0].position.y() - triangle.vertices[1].position.y();
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float dyBC = triangle.vertices[1].position.y() - triangle.vertices[2].position.y();
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float area = (dxAB * dyBC) - (dxBC * dyAB);
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if (area == 0.0f)
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continue;
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if (m_cull_faces) {
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bool is_front = (m_front_face == GL_CCW ? area < 0 : area > 0);
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if (is_front && (m_culled_sides == GL_FRONT || m_culled_sides == GL_FRONT_AND_BACK))
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continue;
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if (!is_front && (m_culled_sides == GL_BACK || m_culled_sides == GL_FRONT_AND_BACK))
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continue;
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}
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if (area > 0) {
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swap(triangle.vertices[0], triangle.vertices[1]);
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}
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m_rasterizer.submit_triangle(triangle, m_texture_units);
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}
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m_in_draw_state = false;
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}
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void SoftwareGLContext::gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_frustum, left, right, bottom, top, near_val, far_val);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// Let's do some math!
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// FIXME: Are we losing too much precision by doing this?
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float a = static_cast<float>((right + left) / (right - left));
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float b = static_cast<float>((top + bottom) / (top - bottom));
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float c = static_cast<float>(-((far_val + near_val) / (far_val - near_val)));
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float d = static_cast<float>(-((2 * (far_val * near_val)) / (far_val - near_val)));
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FloatMatrix4x4 frustum {
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((2 * (float)near_val) / ((float)right - (float)left)), 0, a, 0,
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0, ((2 * (float)near_val) / ((float)top - (float)bottom)), b, 0,
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0, 0, c, d,
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0, 0, -1, 0
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};
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if (m_current_matrix_mode == GL_PROJECTION) {
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m_projection_matrix = m_projection_matrix * frustum;
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} else if (m_current_matrix_mode == GL_MODELVIEW) {
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dbgln_if(GL_DEBUG, "glFrustum(): frustum created with curr_matrix_mode == GL_MODELVIEW!!!");
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m_projection_matrix = m_model_view_matrix * frustum;
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}
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}
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void SoftwareGLContext::gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_ortho, left, right, bottom, top, near_val, far_val);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(left == right || bottom == top || near_val == far_val, GL_INVALID_VALUE);
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auto rl = right - left;
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auto tb = top - bottom;
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auto fn = far_val - near_val;
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auto tx = -(right + left) / rl;
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auto ty = -(top + bottom) / tb;
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auto tz = -(far_val + near_val) / fn;
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FloatMatrix4x4 projection {
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static_cast<float>(2 / rl), 0, 0, static_cast<float>(tx),
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0, static_cast<float>(2 / tb), 0, static_cast<float>(ty),
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0, 0, static_cast<float>(-2 / fn), static_cast<float>(tz),
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0, 0, 0, 1
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};
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if (m_current_matrix_mode == GL_PROJECTION) {
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m_projection_matrix = m_projection_matrix * projection;
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} else if (m_current_matrix_mode == GL_MODELVIEW) {
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m_projection_matrix = m_model_view_matrix * projection;
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}
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}
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GLenum SoftwareGLContext::gl_get_error()
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{
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if (m_in_draw_state)
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return GL_INVALID_OPERATION;
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auto last_error = m_error;
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m_error = GL_NO_ERROR;
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return last_error;
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}
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GLubyte* SoftwareGLContext::gl_get_string(GLenum name)
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{
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RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
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switch (name) {
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case GL_VENDOR:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("The SerenityOS Developers"));
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case GL_RENDERER:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("SerenityOS OpenGL"));
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case GL_VERSION:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("1.5"));
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case GL_EXTENSIONS:
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return reinterpret_cast<GLubyte*>(const_cast<char*>(""));
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case GL_SHADING_LANGUAGE_VERSION:
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return reinterpret_cast<GLubyte*>(const_cast<char*>("0.0"));
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default:
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dbgln_if(GL_DEBUG, "glGetString(): Unknown enum name!");
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break;
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}
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RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
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}
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void SoftwareGLContext::gl_load_identity()
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_load_identity);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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if (m_current_matrix_mode == GL_PROJECTION)
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m_projection_matrix = FloatMatrix4x4::identity();
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else if (m_current_matrix_mode == GL_MODELVIEW)
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m_model_view_matrix = FloatMatrix4x4::identity();
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else
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VERIFY_NOT_REACHED();
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}
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void SoftwareGLContext::gl_load_matrix(const FloatMatrix4x4& matrix)
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{
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APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_load_matrix, matrix);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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if (m_current_matrix_mode == GL_PROJECTION)
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m_projection_matrix = matrix;
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else if (m_current_matrix_mode == GL_MODELVIEW)
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m_model_view_matrix = matrix;
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else
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VERIFY_NOT_REACHED();
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}
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void SoftwareGLContext::gl_matrix_mode(GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_matrix_mode, mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(mode < GL_MODELVIEW || mode > GL_PROJECTION, GL_INVALID_ENUM);
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m_current_matrix_mode = mode;
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}
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void SoftwareGLContext::gl_push_matrix()
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_matrix);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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dbgln_if(GL_DEBUG, "glPushMatrix(): Pushing matrix to the matrix stack (matrix_mode {})", m_current_matrix_mode);
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switch (m_current_matrix_mode) {
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case GL_PROJECTION:
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RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
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m_projection_matrix_stack.append(m_projection_matrix);
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break;
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case GL_MODELVIEW:
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RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() >= MATRIX_STACK_LIMIT, GL_STACK_OVERFLOW);
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m_model_view_matrix_stack.append(m_model_view_matrix);
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break;
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default:
|
|
dbgln_if(GL_DEBUG, "glPushMatrix(): Attempt to push matrix with invalid matrix mode {})", m_current_matrix_mode);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_pop_matrix()
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_matrix);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
dbgln_if(GL_DEBUG, "glPopMatrix(): Popping matrix from matrix stack (matrix_mode = {})", m_current_matrix_mode);
|
|
|
|
// FIXME: Make sure stack::top() doesn't cause any nasty issues if it's empty (that could result in a lockup/hang)
|
|
switch (m_current_matrix_mode) {
|
|
case GL_PROJECTION:
|
|
RETURN_WITH_ERROR_IF(m_projection_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
|
|
m_projection_matrix = m_projection_matrix_stack.take_last();
|
|
break;
|
|
case GL_MODELVIEW:
|
|
RETURN_WITH_ERROR_IF(m_model_view_matrix_stack.size() == 0, GL_STACK_UNDERFLOW);
|
|
m_model_view_matrix = m_model_view_matrix_stack.take_last();
|
|
break;
|
|
default:
|
|
dbgln_if(GL_DEBUG, "glPopMatrix(): Attempt to pop matrix with invalid matrix mode, {}", m_current_matrix_mode);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_mult_matrix(FloatMatrix4x4 const& matrix)
|
|
{
|
|
APPEND_TO_CALL_LIST_WITH_ARG_AND_RETURN_IF_NEEDED(gl_mult_matrix, matrix);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
switch (m_current_matrix_mode) {
|
|
case GL_PROJECTION:
|
|
m_projection_matrix = m_projection_matrix * matrix;
|
|
break;
|
|
case GL_MODELVIEW:
|
|
m_model_view_matrix = m_model_view_matrix * matrix;
|
|
break;
|
|
default:
|
|
dbgln_if(GL_DEBUG, "glMultMatrix(): Attempt to mult matrix with unsupported matrix mode {}", m_current_matrix_mode);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rotate, angle, x, y, z);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
FloatVector3 axis = { (float)x, (float)y, (float)z };
|
|
axis.normalize();
|
|
auto rotation_mat = Gfx::rotation_matrix(axis, static_cast<float>(angle * M_PI * 2 / 360));
|
|
|
|
if (m_current_matrix_mode == GL_MODELVIEW)
|
|
m_model_view_matrix = m_model_view_matrix * rotation_mat;
|
|
else if (m_current_matrix_mode == GL_PROJECTION)
|
|
m_projection_matrix = m_projection_matrix * rotation_mat;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_scale(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scale, x, y, z);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
if (m_current_matrix_mode == GL_MODELVIEW) {
|
|
m_model_view_matrix = m_model_view_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
|
|
} else if (m_current_matrix_mode == GL_PROJECTION) {
|
|
m_projection_matrix = m_projection_matrix * Gfx::scale_matrix(FloatVector3 { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z) });
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_translate(GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_translate, x, y, z);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
if (m_current_matrix_mode == GL_MODELVIEW) {
|
|
m_model_view_matrix = m_model_view_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
|
|
} else if (m_current_matrix_mode == GL_PROJECTION) {
|
|
m_projection_matrix = m_projection_matrix * Gfx::translation_matrix(FloatVector3 { (float)x, (float)y, (float)z });
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
|
|
|
|
GLVertex vertex;
|
|
|
|
vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
|
|
vertex.color = m_current_vertex_color;
|
|
vertex.tex_coord = { m_current_vertex_tex_coord.x(), m_current_vertex_tex_coord.y() };
|
|
vertex.normal = m_current_vertex_normal;
|
|
|
|
vertex_list.append(vertex);
|
|
}
|
|
|
|
// FIXME: We need to add `r` and `q` to our GLVertex?!
|
|
void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_coord, s, t, r, q);
|
|
|
|
m_current_vertex_tex_coord = { s, t, r, q };
|
|
}
|
|
|
|
void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
(void)(x);
|
|
(void)(y);
|
|
(void)(width);
|
|
(void)(height);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_enable(GLenum capability)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_enable, capability);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto rasterizer_options = m_rasterizer.options();
|
|
bool update_rasterizer_options = false;
|
|
|
|
switch (capability) {
|
|
case GL_CULL_FACE:
|
|
m_cull_faces = true;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
m_depth_test_enabled = true;
|
|
rasterizer_options.enable_depth_test = true;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_BLEND:
|
|
m_blend_enabled = true;
|
|
rasterizer_options.enable_blending = true;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
m_alpha_test_enabled = true;
|
|
rasterizer_options.enable_alpha_test = true;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_FOG:
|
|
rasterizer_options.fog_enabled = true;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
rasterizer_options.scissor_enabled = true;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
m_stencil_test_enabled = true;
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
m_active_texture_unit->set_texture_1d_enabled(true);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
m_active_texture_unit->set_texture_2d_enabled(true);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
m_active_texture_unit->set_texture_3d_enabled(true);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
m_active_texture_unit->set_texture_cube_map_enabled(true);
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (update_rasterizer_options)
|
|
m_rasterizer.set_options(rasterizer_options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_disable(GLenum capability)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_disable, capability);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto rasterizer_options = m_rasterizer.options();
|
|
bool update_rasterizer_options = false;
|
|
|
|
switch (capability) {
|
|
case GL_CULL_FACE:
|
|
m_cull_faces = false;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
m_depth_test_enabled = false;
|
|
rasterizer_options.enable_depth_test = false;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_BLEND:
|
|
m_blend_enabled = false;
|
|
rasterizer_options.enable_blending = false;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
m_alpha_test_enabled = false;
|
|
rasterizer_options.enable_alpha_test = false;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_FOG:
|
|
rasterizer_options.fog_enabled = false;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_SCISSOR_TEST:
|
|
rasterizer_options.scissor_enabled = false;
|
|
update_rasterizer_options = true;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
m_stencil_test_enabled = false;
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
m_active_texture_unit->set_texture_1d_enabled(false);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
m_active_texture_unit->set_texture_2d_enabled(false);
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
m_active_texture_unit->set_texture_3d_enabled(false);
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
m_active_texture_unit->set_texture_cube_map_enabled(false);
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
if (update_rasterizer_options)
|
|
m_rasterizer.set_options(rasterizer_options);
|
|
}
|
|
|
|
GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
|
|
{
|
|
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
|
|
|
|
auto rasterizer_options = m_rasterizer.options();
|
|
|
|
switch (capability) {
|
|
case GL_CULL_FACE:
|
|
return m_cull_faces;
|
|
case GL_DEPTH_TEST:
|
|
return m_depth_test_enabled;
|
|
case GL_BLEND:
|
|
return m_blend_enabled;
|
|
case GL_ALPHA_TEST:
|
|
return m_alpha_test_enabled;
|
|
case GL_FOG:
|
|
return rasterizer_options.fog_enabled;
|
|
case GL_SCISSOR_TEST:
|
|
return rasterizer_options.scissor_enabled;
|
|
case GL_STENCIL_TEST:
|
|
return m_stencil_test_enabled;
|
|
}
|
|
|
|
RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_gen_textures(GLsizei n, GLuint* textures)
|
|
{
|
|
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
m_name_allocator.allocate(n, textures);
|
|
|
|
// Initialize all texture names with a nullptr
|
|
for (auto i = 0; i < n; i++) {
|
|
GLuint name = textures[i];
|
|
|
|
m_allocated_textures.set(name, nullptr);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_delete_textures(GLsizei n, const GLuint* textures)
|
|
{
|
|
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
for (auto i = 0; i < n; i++) {
|
|
GLuint name = textures[i];
|
|
if (name == 0)
|
|
continue;
|
|
|
|
m_name_allocator.free(name);
|
|
|
|
auto texture_object = m_allocated_textures.find(name);
|
|
if (texture_object == m_allocated_textures.end() || texture_object->value.is_null())
|
|
continue;
|
|
|
|
// Check all texture units
|
|
for (auto& texture_unit : m_texture_units) {
|
|
if (texture_object->value == texture_unit.bound_texture())
|
|
texture_unit.bind_texture_to_target(GL_TEXTURE_2D, nullptr);
|
|
}
|
|
|
|
m_allocated_textures.remove(name);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// We only support GL_TEXTURE_2D for now
|
|
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
|
|
|
// Check if there is actually a texture bound
|
|
RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
|
|
|
|
// Internal format can also be a number between 1 and 4. Symbolic formats were only added with EXT_texture, promoted to core in OpenGL 1.1
|
|
if (internal_format == 1)
|
|
internal_format = GL_ALPHA;
|
|
else if (internal_format == 2)
|
|
internal_format = GL_LUMINANCE_ALPHA;
|
|
else if (internal_format == 3)
|
|
internal_format = GL_RGB;
|
|
else if (internal_format == 4)
|
|
internal_format = GL_RGBA;
|
|
|
|
// We only support symbolic constants for now
|
|
RETURN_WITH_ERROR_IF(!(internal_format == GL_RGB || internal_format == GL_RGBA), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
|
|
// Check if width and height are a power of 2
|
|
RETURN_WITH_ERROR_IF((width & (width - 1)) != 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
|
|
|
|
m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// We only support GL_TEXTURE_2D for now
|
|
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
|
|
|
// Check if there is actually a texture bound
|
|
RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && m_active_texture_unit->currently_bound_target() != GL_TEXTURE_2D, GL_INVALID_OPERATION);
|
|
|
|
// We only support symbolic constants for now
|
|
RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
|
|
|
|
auto texture = m_active_texture_unit->bound_texture_2d();
|
|
|
|
RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture->width_at_lod(level) || yoffset + height > texture->height_at_lod(level), GL_INVALID_VALUE);
|
|
|
|
texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_parameter, target, pname, param);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: We currently only support GL_TETXURE_2D targets. 1D, 3D and CUBE should also be supported (https://docs.gl/gl2/glTexParameter)
|
|
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
|
|
|
// FIXME: implement the remaining parameters. (https://docs.gl/gl2/glTexParameter)
|
|
RETURN_WITH_ERROR_IF(!(pname == GL_TEXTURE_MIN_FILTER
|
|
|| pname == GL_TEXTURE_MAG_FILTER
|
|
|| pname == GL_TEXTURE_WRAP_S
|
|
|| pname == GL_TEXTURE_WRAP_T),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D) {
|
|
auto texture2d = m_active_texture_unit->bound_texture_2d();
|
|
if (texture2d.is_null())
|
|
return;
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
|
|
|| param == GL_LINEAR
|
|
|| param == GL_NEAREST_MIPMAP_NEAREST
|
|
|| param == GL_LINEAR_MIPMAP_NEAREST
|
|
|| param == GL_NEAREST_MIPMAP_LINEAR
|
|
|| param == GL_LINEAR_MIPMAP_LINEAR),
|
|
GL_INVALID_ENUM);
|
|
|
|
texture2d->sampler().set_min_filter(param);
|
|
break;
|
|
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
RETURN_WITH_ERROR_IF(!(param == GL_NEAREST
|
|
|| param == GL_LINEAR),
|
|
GL_INVALID_ENUM);
|
|
|
|
texture2d->sampler().set_mag_filter(param);
|
|
break;
|
|
|
|
case GL_TEXTURE_WRAP_S:
|
|
RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
|
|
|| param == GL_CLAMP_TO_BORDER
|
|
|| param == GL_CLAMP_TO_EDGE
|
|
|| param == GL_MIRRORED_REPEAT
|
|
|| param == GL_REPEAT),
|
|
GL_INVALID_ENUM);
|
|
|
|
texture2d->sampler().set_wrap_s_mode(param);
|
|
break;
|
|
|
|
case GL_TEXTURE_WRAP_T:
|
|
RETURN_WITH_ERROR_IF(!(param == GL_CLAMP
|
|
|| param == GL_CLAMP_TO_BORDER
|
|
|| param == GL_CLAMP_TO_EDGE
|
|
|| param == GL_MIRRORED_REPEAT
|
|
|| param == GL_REPEAT),
|
|
GL_INVALID_ENUM);
|
|
|
|
texture2d->sampler().set_wrap_t_mode(param);
|
|
break;
|
|
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_front_face(GLenum face)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
|
|
|
|
RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
|
|
|
|
m_front_face = face;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_cull_face(GLenum cull_mode)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
|
|
|
|
RETURN_WITH_ERROR_IF(cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK, GL_INVALID_ENUM);
|
|
|
|
m_culled_sides = cull_mode;
|
|
}
|
|
|
|
GLuint SoftwareGLContext::gl_gen_lists(GLsizei range)
|
|
{
|
|
RETURN_VALUE_WITH_ERROR_IF(range <= 0, GL_INVALID_VALUE, 0);
|
|
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, 0);
|
|
|
|
auto initial_entry = m_listings.size();
|
|
m_listings.resize(range + initial_entry);
|
|
return initial_entry + 1;
|
|
}
|
|
|
|
void SoftwareGLContext::invoke_list(size_t list_index)
|
|
{
|
|
auto& listing = m_listings[list_index - 1];
|
|
for (auto& entry : listing.entries) {
|
|
entry.function.visit([&](auto& function) {
|
|
entry.arguments.visit([&](auto& arguments) {
|
|
auto apply = [&]<typename... Args>(Args && ... args)
|
|
{
|
|
if constexpr (requires { (this->*function)(forward<Args>(args)...); })
|
|
(this->*function)(forward<Args>(args)...);
|
|
};
|
|
|
|
arguments.apply_as_args(apply);
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_call_list(GLuint list)
|
|
{
|
|
if (m_gl_call_depth > max_allowed_gl_call_depth)
|
|
return;
|
|
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_list, list);
|
|
|
|
if (m_listings.size() < list)
|
|
return;
|
|
|
|
TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
|
|
|
|
invoke_list(list);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_call_lists(GLsizei n, GLenum type, void const* lists)
|
|
{
|
|
if (m_gl_call_depth > max_allowed_gl_call_depth)
|
|
return;
|
|
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_call_lists, n, type, lists);
|
|
|
|
RETURN_WITH_ERROR_IF(n < 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(!(type == GL_BYTE
|
|
|| type == GL_UNSIGNED_BYTE
|
|
|| type == GL_SHORT
|
|
|| type == GL_UNSIGNED_SHORT
|
|
|| type == GL_INT
|
|
|| type == GL_UNSIGNED_INT
|
|
|| type == GL_FLOAT
|
|
|| type == GL_2_BYTES
|
|
|| type == GL_3_BYTES
|
|
|| type == GL_4_BYTES),
|
|
GL_INVALID_ENUM);
|
|
|
|
TemporaryChange change { m_gl_call_depth, m_gl_call_depth + 1 };
|
|
|
|
auto invoke_all_lists = [&]<typename T>(T const* lists) {
|
|
for (int i = 0; i < n; ++i) {
|
|
auto list = static_cast<size_t>(lists[i]);
|
|
invoke_list(m_list_base + list);
|
|
}
|
|
};
|
|
switch (type) {
|
|
case GL_BYTE:
|
|
invoke_all_lists(static_cast<GLbyte const*>(lists));
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
invoke_all_lists(static_cast<GLubyte const*>(lists));
|
|
break;
|
|
case GL_SHORT:
|
|
invoke_all_lists(static_cast<GLshort const*>(lists));
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
invoke_all_lists(static_cast<GLushort const*>(lists));
|
|
break;
|
|
case GL_INT:
|
|
invoke_all_lists(static_cast<GLint const*>(lists));
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
invoke_all_lists(static_cast<GLuint const*>(lists));
|
|
break;
|
|
case GL_FLOAT:
|
|
invoke_all_lists(static_cast<GLfloat const*>(lists));
|
|
break;
|
|
case GL_2_BYTES:
|
|
case GL_3_BYTES:
|
|
case GL_4_BYTES:
|
|
dbgln("SoftwareGLContext FIXME: unimplemented glCallLists() with type {}", type);
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_delete_lists(GLuint list, GLsizei range)
|
|
{
|
|
if (m_listings.size() < list || m_listings.size() <= list + range)
|
|
return;
|
|
|
|
for (auto& entry : m_listings.span().slice(list - 1, range))
|
|
entry.entries.clear_with_capacity();
|
|
}
|
|
|
|
void SoftwareGLContext::gl_list_base(GLuint base)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_list_base, base);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
m_list_base = base;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_end_list()
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(!m_current_listing_index.has_value(), GL_INVALID_OPERATION);
|
|
|
|
m_listings[m_current_listing_index->index] = move(m_current_listing_index->listing);
|
|
m_current_listing_index.clear();
|
|
}
|
|
|
|
void SoftwareGLContext::gl_new_list(GLuint list, GLenum mode)
|
|
{
|
|
RETURN_WITH_ERROR_IF(list == 0, GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE, GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(m_current_listing_index.has_value(), GL_INVALID_OPERATION);
|
|
|
|
if (m_listings.size() < list)
|
|
return;
|
|
|
|
m_current_listing_index = CurrentListing { {}, static_cast<size_t>(list - 1), mode };
|
|
}
|
|
|
|
GLboolean SoftwareGLContext::gl_is_list(GLuint list)
|
|
{
|
|
RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, GL_FALSE);
|
|
|
|
return list < m_listings.size() ? GL_TRUE : GL_FALSE;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_flush()
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// No-op since SoftwareGLContext is completely synchronous at the moment
|
|
}
|
|
|
|
void SoftwareGLContext::gl_finish()
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// No-op since SoftwareGLContext is completely synchronous at the moment
|
|
}
|
|
|
|
void SoftwareGLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: The list of allowed enums differs between API versions
|
|
// This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
|
|
|
|
RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
|
|
|| src_factor == GL_ONE
|
|
|| src_factor == GL_SRC_COLOR
|
|
|| src_factor == GL_ONE_MINUS_SRC_COLOR
|
|
|| src_factor == GL_DST_COLOR
|
|
|| src_factor == GL_ONE_MINUS_DST_COLOR
|
|
|| src_factor == GL_SRC_ALPHA
|
|
|| src_factor == GL_ONE_MINUS_SRC_ALPHA
|
|
|| src_factor == GL_DST_ALPHA
|
|
|| src_factor == GL_ONE_MINUS_DST_ALPHA
|
|
|| src_factor == GL_CONSTANT_COLOR
|
|
|| src_factor == GL_ONE_MINUS_CONSTANT_COLOR
|
|
|| src_factor == GL_CONSTANT_ALPHA
|
|
|| src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
|
|
|| src_factor == GL_SRC_ALPHA_SATURATE),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
|
|
|| dst_factor == GL_ONE
|
|
|| dst_factor == GL_SRC_COLOR
|
|
|| dst_factor == GL_ONE_MINUS_SRC_COLOR
|
|
|| dst_factor == GL_DST_COLOR
|
|
|| dst_factor == GL_ONE_MINUS_DST_COLOR
|
|
|| dst_factor == GL_SRC_ALPHA
|
|
|| dst_factor == GL_ONE_MINUS_SRC_ALPHA
|
|
|| dst_factor == GL_DST_ALPHA
|
|
|| dst_factor == GL_ONE_MINUS_DST_ALPHA
|
|
|| dst_factor == GL_CONSTANT_COLOR
|
|
|| dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
|
|
|| dst_factor == GL_CONSTANT_ALPHA
|
|
|| dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
|
|
GL_INVALID_ENUM);
|
|
|
|
m_blend_source_factor = src_factor;
|
|
m_blend_destination_factor = dst_factor;
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.blend_source_factor = m_blend_source_factor;
|
|
options.blend_destination_factor = m_blend_destination_factor;
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_shade_model(GLenum mode)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_shade_model, mode);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(mode != GL_FLAT && mode != GL_SMOOTH, GL_INVALID_ENUM);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.shade_smooth = (mode == GL_SMOOTH);
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_alpha_func(GLenum func, GLclampf ref)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
|
|
|
|
m_alpha_test_func = func;
|
|
m_alpha_test_ref_value = ref;
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.alpha_test_func = m_alpha_test_func;
|
|
options.alpha_test_ref_value = m_alpha_test_ref_value;
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_hint(GLenum target, GLenum mode)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
|
|
&& target != GL_POINT_SMOOTH_HINT
|
|
&& target != GL_LINE_SMOOTH_HINT
|
|
&& target != GL_POLYGON_SMOOTH_HINT
|
|
&& target != GL_FOG_HINT
|
|
&& target != GL_GENERATE_MIPMAP_HINT
|
|
&& target != GL_TEXTURE_COMPRESSION_HINT,
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
|
|
&& mode != GL_FASTEST
|
|
&& mode != GL_NICEST,
|
|
GL_INVALID_ENUM);
|
|
|
|
// According to the spec implementors are free to ignore glHint. So we do.
|
|
}
|
|
|
|
void SoftwareGLContext::gl_read_buffer(GLenum mode)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
|
|
// plus any aux buffer between 0 and GL_AUX_BUFFERS
|
|
RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
|
|
&& mode != GL_FRONT_RIGHT
|
|
&& mode != GL_BACK_LEFT
|
|
&& mode != GL_BACK_RIGHT
|
|
&& mode != GL_FRONT
|
|
&& mode != GL_BACK
|
|
&& mode != GL_LEFT
|
|
&& mode != GL_RIGHT,
|
|
GL_INVALID_ENUM);
|
|
|
|
// FIXME: We do not currently have aux buffers, so make it an invalid
|
|
// operation to select anything but front or back buffers. Also we do
|
|
// not allow selecting the stereoscopic RIGHT buffers since we do not
|
|
// have them configured.
|
|
RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
|
|
&& mode != GL_FRONT
|
|
&& mode != GL_BACK_LEFT
|
|
&& mode != GL_BACK
|
|
&& mode != GL_FRONT
|
|
&& mode != GL_BACK
|
|
&& mode != GL_LEFT,
|
|
GL_INVALID_OPERATION);
|
|
|
|
m_current_read_buffer = mode;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_draw_buffer(GLenum buffer)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
|
|
// plus any aux buffer between 0 and GL_AUX_BUFFERS
|
|
RETURN_WITH_ERROR_IF(buffer != GL_NONE
|
|
&& buffer != GL_FRONT_LEFT
|
|
&& buffer != GL_FRONT_RIGHT
|
|
&& buffer != GL_BACK_LEFT
|
|
&& buffer != GL_BACK_RIGHT
|
|
&& buffer != GL_FRONT
|
|
&& buffer != GL_BACK
|
|
&& buffer != GL_LEFT
|
|
&& buffer != GL_RIGHT,
|
|
GL_INVALID_ENUM);
|
|
|
|
// FIXME: We do not currently have aux buffers, so make it an invalid
|
|
// operation to select anything but front or back buffers. Also we do
|
|
// not allow selecting the stereoscopic RIGHT buffers since we do not
|
|
// have them configured.
|
|
RETURN_WITH_ERROR_IF(buffer != GL_NONE
|
|
&& buffer != GL_FRONT_LEFT
|
|
&& buffer != GL_FRONT
|
|
&& buffer != GL_BACK_LEFT
|
|
&& buffer != GL_BACK
|
|
&& buffer != GL_FRONT
|
|
&& buffer != GL_BACK
|
|
&& buffer != GL_LEFT,
|
|
GL_INVALID_OPERATION);
|
|
|
|
m_current_draw_buffer = buffer;
|
|
|
|
auto rasterizer_options = m_rasterizer.options();
|
|
rasterizer_options.draw_buffer = m_current_draw_buffer;
|
|
m_rasterizer.set_options(rasterizer_options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
|
|
|
|
RETURN_WITH_ERROR_IF(format != GL_COLOR_INDEX
|
|
&& format != GL_STENCIL_INDEX
|
|
&& format != GL_DEPTH_COMPONENT
|
|
&& format != GL_RED
|
|
&& format != GL_GREEN
|
|
&& format != GL_BLUE
|
|
&& format != GL_ALPHA
|
|
&& format != GL_RGB
|
|
&& format != GL_RGBA
|
|
&& format != GL_LUMINANCE
|
|
&& format != GL_LUMINANCE_ALPHA,
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(type != GL_UNSIGNED_BYTE
|
|
&& type != GL_BYTE
|
|
&& type != GL_BITMAP
|
|
&& type != GL_UNSIGNED_SHORT
|
|
&& type != GL_SHORT
|
|
&& type != GL_BLUE
|
|
&& type != GL_UNSIGNED_INT
|
|
&& type != GL_INT
|
|
&& type != GL_FLOAT,
|
|
GL_INVALID_ENUM);
|
|
|
|
// FIXME: We only support RGBA buffers for now.
|
|
// Once we add support for indexed color modes do the correct check here
|
|
RETURN_WITH_ERROR_IF(format == GL_COLOR_INDEX, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: We do not have stencil buffers yet
|
|
// Once we add support for stencil buffers do the correct check here
|
|
RETURN_WITH_ERROR_IF(format == GL_STENCIL_INDEX, GL_INVALID_OPERATION);
|
|
|
|
if (format == GL_DEPTH_COMPONENT) {
|
|
// FIXME: This check needs to be a bit more sophisticated. Currently the buffers
|
|
// are hardcoded. Once we add proper structures for them we need to correct this check
|
|
|
|
// Error because only back buffer has a depth buffer
|
|
RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
|
|
|| m_current_read_buffer == GL_FRONT_LEFT
|
|
|| m_current_read_buffer == GL_FRONT_RIGHT,
|
|
GL_INVALID_OPERATION);
|
|
}
|
|
|
|
// Some helper functions for converting float values to integer types
|
|
auto float_to_i8 = [](float f) -> GLchar {
|
|
return static_cast<GLchar>((0x7f * min(max(f, 0.0f), 1.0f) - 1) / 2);
|
|
};
|
|
|
|
auto float_to_i16 = [](float f) -> GLshort {
|
|
return static_cast<GLshort>((0x7fff * min(max(f, 0.0f), 1.0f) - 1) / 2);
|
|
};
|
|
|
|
auto float_to_i32 = [](float f) -> GLint {
|
|
return static_cast<GLint>((0x7fffffff * min(max(f, 0.0f), 1.0f) - 1) / 2);
|
|
};
|
|
|
|
auto float_to_u8 = [](float f) -> GLubyte {
|
|
return static_cast<GLubyte>(0xff * min(max(f, 0.0f), 1.0f));
|
|
};
|
|
|
|
auto float_to_u16 = [](float f) -> GLushort {
|
|
return static_cast<GLushort>(0xffff * min(max(f, 0.0f), 1.0f));
|
|
};
|
|
|
|
auto float_to_u32 = [](float f) -> GLuint {
|
|
return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
|
|
};
|
|
|
|
u8 component_size = 0;
|
|
switch (type) {
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
component_size = 1;
|
|
break;
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
component_size = 2;
|
|
break;
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_FLOAT:
|
|
component_size = 4;
|
|
break;
|
|
}
|
|
|
|
if (format == GL_DEPTH_COMPONENT) {
|
|
auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
|
|
|
|
// Read from depth buffer
|
|
for (GLsizei i = 0; i < height; ++i) {
|
|
for (GLsizei j = 0; j < width; ++j) {
|
|
float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
|
|
auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
|
|
|
|
switch (type) {
|
|
case GL_BYTE:
|
|
*reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
|
|
break;
|
|
case GL_SHORT:
|
|
*reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
|
|
break;
|
|
case GL_INT:
|
|
*reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
*reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
*reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
*reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
|
|
break;
|
|
case GL_FLOAT:
|
|
*reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
bool write_red = false;
|
|
bool write_green = false;
|
|
bool write_blue = false;
|
|
bool write_alpha = false;
|
|
size_t component_count = 0;
|
|
size_t red_offset = 0;
|
|
size_t green_offset = 0;
|
|
size_t blue_offset = 0;
|
|
size_t alpha_offset = 0;
|
|
char* red_ptr = nullptr;
|
|
char* green_ptr = nullptr;
|
|
char* blue_ptr = nullptr;
|
|
char* alpha_ptr = nullptr;
|
|
|
|
switch (format) {
|
|
case GL_RGB:
|
|
write_red = true;
|
|
write_green = true;
|
|
write_blue = true;
|
|
component_count = 3;
|
|
red_offset = 2;
|
|
green_offset = 1;
|
|
blue_offset = 0;
|
|
break;
|
|
case GL_RGBA:
|
|
write_red = true;
|
|
write_green = true;
|
|
write_blue = true;
|
|
write_alpha = true;
|
|
component_count = 4;
|
|
red_offset = 3;
|
|
green_offset = 2;
|
|
blue_offset = 1;
|
|
alpha_offset = 0;
|
|
break;
|
|
case GL_RED:
|
|
write_red = true;
|
|
component_count = 1;
|
|
red_offset = 0;
|
|
break;
|
|
case GL_GREEN:
|
|
write_green = true;
|
|
component_count = 1;
|
|
green_offset = 0;
|
|
break;
|
|
case GL_BLUE:
|
|
write_blue = true;
|
|
component_count = 1;
|
|
blue_offset = 0;
|
|
break;
|
|
case GL_ALPHA:
|
|
write_alpha = true;
|
|
component_count = 1;
|
|
alpha_offset = 0;
|
|
break;
|
|
}
|
|
|
|
auto const pixel_bytes = component_size * component_count;
|
|
auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
|
|
|
|
char* out_ptr = reinterpret_cast<char*>(pixels);
|
|
for (int i = 0; i < (int)height; ++i) {
|
|
for (int j = 0; j < (int)width; ++j) {
|
|
Gfx::RGBA32 color {};
|
|
if (m_current_read_buffer == GL_FRONT || m_current_read_buffer == GL_LEFT || m_current_read_buffer == GL_FRONT_LEFT) {
|
|
if (y + i >= m_frontbuffer->width() || x + j >= m_frontbuffer->height())
|
|
color = 0;
|
|
else
|
|
color = m_frontbuffer->scanline(y + i)[x + j];
|
|
} else {
|
|
color = m_rasterizer.get_backbuffer_pixel(x + j, y + i);
|
|
}
|
|
|
|
float red = ((color >> 24) & 0xff) / 255.0f;
|
|
float green = ((color >> 16) & 0xff) / 255.0f;
|
|
float blue = ((color >> 8) & 0xff) / 255.0f;
|
|
float alpha = (color & 0xff) / 255.0f;
|
|
|
|
// FIXME: Set up write pointers based on selected endianness (glPixelStore)
|
|
red_ptr = out_ptr + (component_size * red_offset);
|
|
green_ptr = out_ptr + (component_size * green_offset);
|
|
blue_ptr = out_ptr + (component_size * blue_offset);
|
|
alpha_ptr = out_ptr + (component_size * alpha_offset);
|
|
|
|
switch (type) {
|
|
case GL_BYTE:
|
|
if (write_red)
|
|
*reinterpret_cast<GLchar*>(red_ptr) = float_to_i8(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLchar*>(green_ptr) = float_to_i8(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLchar*>(blue_ptr) = float_to_i8(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLchar*>(alpha_ptr) = float_to_i8(alpha);
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
if (write_red)
|
|
*reinterpret_cast<GLubyte*>(red_ptr) = float_to_u8(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLubyte*>(green_ptr) = float_to_u8(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLubyte*>(blue_ptr) = float_to_u8(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLubyte*>(alpha_ptr) = float_to_u8(alpha);
|
|
break;
|
|
case GL_SHORT:
|
|
if (write_red)
|
|
*reinterpret_cast<GLshort*>(red_ptr) = float_to_i16(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLshort*>(green_ptr) = float_to_i16(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLshort*>(blue_ptr) = float_to_i16(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLshort*>(alpha_ptr) = float_to_i16(alpha);
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
if (write_red)
|
|
*reinterpret_cast<GLushort*>(red_ptr) = float_to_u16(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLushort*>(green_ptr) = float_to_u16(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLushort*>(blue_ptr) = float_to_u16(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLushort*>(alpha_ptr) = float_to_u16(alpha);
|
|
break;
|
|
case GL_INT:
|
|
if (write_red)
|
|
*reinterpret_cast<GLint*>(red_ptr) = float_to_i32(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLint*>(green_ptr) = float_to_i32(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLint*>(blue_ptr) = float_to_i32(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLint*>(alpha_ptr) = float_to_i32(alpha);
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
if (write_red)
|
|
*reinterpret_cast<GLuint*>(red_ptr) = float_to_u32(red);
|
|
if (write_green)
|
|
*reinterpret_cast<GLuint*>(green_ptr) = float_to_u32(green);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLuint*>(blue_ptr) = float_to_u32(blue);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLuint*>(alpha_ptr) = float_to_u32(alpha);
|
|
break;
|
|
case GL_FLOAT:
|
|
if (write_red)
|
|
*reinterpret_cast<GLfloat*>(red_ptr) = min(max(red, 0.0f), 1.0f);
|
|
if (write_green)
|
|
*reinterpret_cast<GLfloat*>(green_ptr) = min(max(green, 0.0f), 1.0f);
|
|
if (write_blue)
|
|
*reinterpret_cast<GLfloat*>(blue_ptr) = min(max(blue, 0.0f), 1.0f);
|
|
if (write_alpha)
|
|
*reinterpret_cast<GLfloat*>(alpha_ptr) = min(max(alpha, 0.0f), 1.0f);
|
|
break;
|
|
}
|
|
|
|
out_ptr += pixel_bytes;
|
|
}
|
|
|
|
out_ptr += row_alignment_bytes;
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
// FIXME: We only support GL_TEXTURE_2D for now
|
|
RETURN_WITH_ERROR_IF(target != GL_TEXTURE_2D, GL_INVALID_ENUM);
|
|
|
|
if (texture == 0) {
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
m_active_texture_unit->bind_texture_to_target(target, nullptr);
|
|
return;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
return;
|
|
}
|
|
}
|
|
|
|
auto it = m_allocated_textures.find(texture);
|
|
|
|
// The texture name does not exist
|
|
RETURN_WITH_ERROR_IF(it == m_allocated_textures.end(), GL_INVALID_VALUE);
|
|
|
|
auto texture_object = it->value;
|
|
|
|
// Binding a texture to a different target than it was first bound is an invalid operation
|
|
// FIXME: We only support GL_TEXTURE_2D for now
|
|
RETURN_WITH_ERROR_IF(target == GL_TEXTURE_2D && !texture_object.is_null() && !texture_object->is_texture_2d(), GL_INVALID_OPERATION);
|
|
|
|
if (!texture_object) {
|
|
// This is the first time the texture is bound. Allocate an actual texture object
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
texture_object = adopt_ref(*new Texture2D());
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
m_allocated_textures.set(texture, texture_object);
|
|
}
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_2D:
|
|
m_active_texture_unit->bind_texture_to_target(target, texture_object);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_active_texture(GLenum texture)
|
|
{
|
|
RETURN_WITH_ERROR_IF(texture < GL_TEXTURE0 || texture > GL_TEXTURE31, GL_INVALID_ENUM);
|
|
|
|
m_active_texture_unit = &m_texture_units.at(texture - GL_TEXTURE0);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_get_booleanv(GLenum pname, GLboolean* data)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
switch (pname) {
|
|
case GL_BLEND:
|
|
*data = m_blend_enabled ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_ALPHA_TEST:
|
|
*data = m_alpha_test_func ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_DEPTH_TEST:
|
|
*data = m_depth_test_enabled ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_DOUBLEBUFFER:
|
|
*data = GL_TRUE;
|
|
break;
|
|
case GL_CULL_FACE:
|
|
*data = m_cull_faces ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_STENCIL_TEST:
|
|
*data = m_stencil_test_enabled ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_1D:
|
|
*data = m_active_texture_unit->texture_1d_enabled() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
*data = m_active_texture_unit->texture_2d_enabled() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
*data = m_active_texture_unit->texture_3d_enabled() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
*data = m_active_texture_unit->texture_cube_map_enabled() ? GL_TRUE : GL_FALSE;
|
|
break;
|
|
default:
|
|
// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
|
|
// for `pname`
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_get_doublev(GLenum pname, GLdouble* params)
|
|
{
|
|
get_floating_point(pname, params);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_get_floatv(GLenum pname, GLfloat* params)
|
|
{
|
|
get_floating_point(pname, params);
|
|
}
|
|
|
|
template<typename T>
|
|
void SoftwareGLContext::get_floating_point(GLenum pname, T* params)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto flatten_and_assign_matrix = [¶ms](const FloatMatrix4x4& matrix) {
|
|
auto elements = matrix.elements();
|
|
|
|
for (size_t i = 0; i < 4; ++i) {
|
|
for (size_t j = 0; j < 4; ++j) {
|
|
params[i * 4 + j] = static_cast<T>(elements[i][j]);
|
|
}
|
|
}
|
|
};
|
|
|
|
switch (pname) {
|
|
case GL_MODELVIEW_MATRIX:
|
|
if (m_current_matrix_mode == GL_MODELVIEW)
|
|
flatten_and_assign_matrix(m_model_view_matrix);
|
|
else {
|
|
if (m_model_view_matrix_stack.is_empty())
|
|
flatten_and_assign_matrix(FloatMatrix4x4::identity());
|
|
else
|
|
flatten_and_assign_matrix(m_model_view_matrix_stack.last());
|
|
}
|
|
break;
|
|
default:
|
|
dbgln_if(GL_DEBUG, "FIXME: unimplemented floating point parameter {:#x}", pname);
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
switch (pname) {
|
|
case GL_BLEND_SRC_ALPHA:
|
|
*data = m_blend_source_factor;
|
|
break;
|
|
case GL_BLEND_DST_ALPHA:
|
|
*data = m_blend_destination_factor;
|
|
break;
|
|
case GL_MAX_TEXTURE_UNITS:
|
|
*data = m_texture_units.size();
|
|
break;
|
|
case GL_MAX_TEXTURE_SIZE:
|
|
*data = 4096;
|
|
break;
|
|
case GL_PACK_ALIGNMENT:
|
|
*data = m_pack_alignment;
|
|
break;
|
|
case GL_SCISSOR_BOX: {
|
|
auto scissor_box = m_rasterizer.options().scissor_box;
|
|
data[0] = scissor_box.x();
|
|
data[1] = scissor_box.y();
|
|
data[2] = scissor_box.width();
|
|
data[3] = scissor_box.height();
|
|
break;
|
|
}
|
|
case GL_UNPACK_ALIGNMENT:
|
|
*data = m_unpack_alignment;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
*data = m_unpack_row_length;
|
|
break;
|
|
case GL_RED_BITS:
|
|
case GL_GREEN_BITS:
|
|
case GL_BLUE_BITS:
|
|
case GL_ALPHA_BITS:
|
|
case GL_DEPTH_BITS:
|
|
case GL_STENCIL_BITS:
|
|
*data = sizeof(float) * 8;
|
|
break;
|
|
default:
|
|
// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
|
|
// for `pname`
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_depth_mask(GLboolean flag)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.enable_depth_write = (flag != GL_FALSE);
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_enable_client_state(GLenum cap)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
switch (cap) {
|
|
case GL_VERTEX_ARRAY:
|
|
m_client_side_vertex_array_enabled = true;
|
|
break;
|
|
|
|
case GL_COLOR_ARRAY:
|
|
m_client_side_color_array_enabled = true;
|
|
break;
|
|
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
m_client_side_texture_coord_array_enabled = true;
|
|
break;
|
|
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_disable_client_state(GLenum cap)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
switch (cap) {
|
|
case GL_VERTEX_ARRAY:
|
|
m_client_side_vertex_array_enabled = false;
|
|
break;
|
|
|
|
case GL_COLOR_ARRAY:
|
|
m_client_side_color_array_enabled = false;
|
|
break;
|
|
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
m_client_side_texture_coord_array_enabled = false;
|
|
break;
|
|
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_vertex_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
|
|
RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
|
|
|
m_client_vertex_pointer.size = size;
|
|
m_client_vertex_pointer.type = type;
|
|
m_client_vertex_pointer.stride = stride;
|
|
m_client_vertex_pointer.pointer = pointer;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_color_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(size == 3 || size == 4), GL_INVALID_VALUE);
|
|
|
|
RETURN_WITH_ERROR_IF(!(type == GL_BYTE
|
|
|| type == GL_UNSIGNED_BYTE
|
|
|| type == GL_SHORT
|
|
|| type == GL_UNSIGNED_SHORT
|
|
|| type == GL_INT
|
|
|| type == GL_UNSIGNED_INT
|
|
|| type == GL_FLOAT
|
|
|| type == GL_DOUBLE),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
|
|
|
m_client_color_pointer.size = size;
|
|
m_client_color_pointer.type = type;
|
|
m_client_color_pointer.stride = stride;
|
|
m_client_color_pointer.pointer = pointer;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(size == 1 || size == 2 || size == 3 || size == 4), GL_INVALID_VALUE);
|
|
|
|
RETURN_WITH_ERROR_IF(!(type == GL_SHORT || type == GL_INT || type == GL_FLOAT || type == GL_DOUBLE), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(stride < 0, GL_INVALID_VALUE);
|
|
|
|
m_client_tex_coord_pointer.size = size;
|
|
m_client_tex_coord_pointer.type = type;
|
|
m_client_tex_coord_pointer.stride = stride;
|
|
m_client_tex_coord_pointer.pointer = pointer;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_tex_env(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_tex_env, target, pname, param);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
if (target == GL_TEXTURE_ENV) {
|
|
if (pname == GL_TEXTURE_ENV_MODE) {
|
|
auto param_enum = static_cast<GLenum>(param);
|
|
|
|
switch (param_enum) {
|
|
case GL_MODULATE:
|
|
case GL_REPLACE:
|
|
case GL_DECAL:
|
|
m_active_texture_unit->set_env_mode(param_enum);
|
|
break;
|
|
default:
|
|
// FIXME: We currently only support a subset of possible param values. Implement the rest!
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
break;
|
|
}
|
|
} else {
|
|
// FIXME: We currently only support a subset of possible pname values. Implement the rest!
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
} else {
|
|
// FIXME: We currently only support a subset of possible target values. Implement the rest!
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_draw_arrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_arrays, mode, first, count);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
|
|
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|
|
|| mode == GL_TRIANGLE_FAN
|
|
|| mode == GL_TRIANGLES
|
|
|| mode == GL_QUADS
|
|
|| mode == GL_POLYGON),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
|
|
|
|
// At least the vertex array needs to be enabled
|
|
if (!m_client_side_vertex_array_enabled)
|
|
return;
|
|
|
|
auto last = first + count;
|
|
glBegin(mode);
|
|
for (int i = first; i < last; i++) {
|
|
if (m_client_side_texture_coord_array_enabled) {
|
|
float tex_coords[4] { 0, 0, 0, 0 };
|
|
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
|
|
glTexCoord4fv(tex_coords);
|
|
}
|
|
|
|
if (m_client_side_color_array_enabled) {
|
|
float color[4] { 0, 0, 0, 1 };
|
|
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
|
|
glColor4fv(color);
|
|
}
|
|
|
|
float vertex[4] { 0, 0, 0, 1 };
|
|
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
|
|
glVertex4fv(vertex);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
void SoftwareGLContext::gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_elements, mode, count, type, indices);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: Some modes are still missing (GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,GL_QUAD_STRIP)
|
|
RETURN_WITH_ERROR_IF(!(mode == GL_TRIANGLE_STRIP
|
|
|| mode == GL_TRIANGLE_FAN
|
|
|| mode == GL_TRIANGLES
|
|
|| mode == GL_QUADS
|
|
|| mode == GL_POLYGON),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
|
|
|| type == GL_UNSIGNED_SHORT
|
|
|| type == GL_UNSIGNED_INT),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
|
|
|
|
// At least the vertex array needs to be enabled
|
|
if (!m_client_side_vertex_array_enabled)
|
|
return;
|
|
|
|
glBegin(mode);
|
|
for (int index = 0; index < count; index++) {
|
|
int i = 0;
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE:
|
|
i = reinterpret_cast<const GLubyte*>(indices)[index];
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
i = reinterpret_cast<const GLushort*>(indices)[index];
|
|
break;
|
|
case GL_UNSIGNED_INT:
|
|
i = reinterpret_cast<const GLuint*>(indices)[index];
|
|
break;
|
|
}
|
|
|
|
if (m_client_side_texture_coord_array_enabled) {
|
|
float tex_coords[4] { 0, 0, 0, 0 };
|
|
read_from_vertex_attribute_pointer(m_client_tex_coord_pointer, i, tex_coords, false);
|
|
glTexCoord4fv(tex_coords);
|
|
}
|
|
|
|
if (m_client_side_color_array_enabled) {
|
|
float color[4] { 0, 0, 0, 1 };
|
|
read_from_vertex_attribute_pointer(m_client_color_pointer, i, color, true);
|
|
glColor4fv(color);
|
|
}
|
|
|
|
float vertex[4] { 0, 0, 0, 1 };
|
|
read_from_vertex_attribute_pointer(m_client_vertex_pointer, i, vertex, false);
|
|
glVertex4fv(vertex);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
|
|
|
|
RETURN_WITH_ERROR_IF(!(format == GL_COLOR_INDEX
|
|
|| format == GL_STENCIL_INDEX
|
|
|| format == GL_DEPTH_COMPONENT
|
|
|| format == GL_RGBA
|
|
|| format == GL_BGRA
|
|
|| format == GL_RED
|
|
|| format == GL_GREEN
|
|
|| format == GL_BLUE
|
|
|| format == GL_ALPHA
|
|
|| format == GL_RGB
|
|
|| format == GL_BGR
|
|
|| format == GL_LUMINANCE
|
|
|| format == GL_LUMINANCE_ALPHA),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(type == GL_UNSIGNED_BYTE
|
|
|| type == GL_BYTE
|
|
|| type == GL_BITMAP
|
|
|| type == GL_UNSIGNED_SHORT
|
|
|| type == GL_SHORT
|
|
|| type == GL_UNSIGNED_INT
|
|
|| type == GL_INT
|
|
|| type == GL_FLOAT
|
|
|| type == GL_UNSIGNED_BYTE_3_3_2
|
|
|| type == GL_UNSIGNED_BYTE_2_3_3_REV
|
|
|| type == GL_UNSIGNED_SHORT_5_6_5
|
|
|| type == GL_UNSIGNED_SHORT_5_6_5_REV
|
|
|| type == GL_UNSIGNED_SHORT_4_4_4_4
|
|
|| type == GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
|| type == GL_UNSIGNED_SHORT_5_5_5_1
|
|
|| type == GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
|| type == GL_UNSIGNED_INT_8_8_8_8
|
|
|| type == GL_UNSIGNED_INT_8_8_8_8_REV
|
|
|| type == GL_UNSIGNED_INT_10_10_10_2
|
|
|| type == GL_UNSIGNED_INT_2_10_10_10_REV),
|
|
GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(type == GL_BITMAP && !(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
|
|
|
|
// FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
|
|
// FIXME: GL_INVALID_OPERATION is generated if format is GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_RGBA,
|
|
// GL_BGR, GL_BGRA, GL_LUMINANCE, or GL_LUMINANCE_ALPHA, and the GL is in color index mode
|
|
|
|
RETURN_WITH_ERROR_IF(format != GL_RGB
|
|
&& (type == GL_UNSIGNED_BYTE_3_3_2
|
|
|| type == GL_UNSIGNED_BYTE_2_3_3_REV
|
|
|| type == GL_UNSIGNED_SHORT_5_6_5
|
|
|| type == GL_UNSIGNED_SHORT_5_6_5_REV),
|
|
GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(format == GL_RGBA || format == GL_BGRA)
|
|
&& (type == GL_UNSIGNED_SHORT_4_4_4_4
|
|
|| type == GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
|| type == GL_UNSIGNED_SHORT_5_5_5_1
|
|
|| type == GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
|| type == GL_UNSIGNED_INT_8_8_8_8
|
|
|| type == GL_UNSIGNED_INT_8_8_8_8_REV
|
|
|| type == GL_UNSIGNED_INT_10_10_10_2
|
|
|| type == GL_UNSIGNED_INT_2_10_10_10_REV),
|
|
GL_INVALID_OPERATION);
|
|
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and the buffer object's data store is currently mapped.
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and the data would be unpacked from the buffer object such that the memory reads required would
|
|
// exceed the data store size.
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and data is not evenly divisible into the number of bytes needed to store in memory a datum
|
|
// indicated by type.
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: we only support RGBA + GL_UNSIGNED_BYTE, implement all the others!
|
|
if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
|
|
dbgln("gl_draw_pixels: unsupported format {:#x} or type {:#x}", format, type);
|
|
return;
|
|
}
|
|
|
|
auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height });
|
|
RETURN_WITH_ERROR_IF(bitmap_or_error.is_error(), GL_OUT_OF_MEMORY);
|
|
auto bitmap = bitmap_or_error.release_value();
|
|
|
|
// FIXME: implement support for GL_UNPACK_ALIGNMENT and other pixel parameters
|
|
auto pixel_data = static_cast<u32 const*>(data);
|
|
for (int y = 0; y < height; ++y)
|
|
for (int x = 0; x < width; ++x)
|
|
bitmap->set_pixel(x, y, Color::from_rgba(*(pixel_data++)));
|
|
|
|
m_rasterizer.blit(
|
|
bitmap,
|
|
static_cast<int>(m_current_raster_position.window_coordinates.x()),
|
|
static_cast<int>(m_current_raster_position.window_coordinates.y()));
|
|
}
|
|
|
|
void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.depth_min = clamp(min, 0.f, 1.f);
|
|
options.depth_max = clamp(max, 0.f, 1.f);
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_depth_func(GLenum func)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(func == GL_NEVER
|
|
|| func == GL_LESS
|
|
|| func == GL_EQUAL
|
|
|| func == GL_LEQUAL
|
|
|| func == GL_GREATER
|
|
|| func == GL_NOTEQUAL
|
|
|| func == GL_GEQUAL
|
|
|| func == GL_ALWAYS),
|
|
GL_INVALID_ENUM);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.depth_func = func;
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
// General helper function to read arbitrary vertex attribute data into a float array
|
|
void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer const& attrib, int index, float* elements, bool normalize)
|
|
{
|
|
auto byte_ptr = reinterpret_cast<const char*>(attrib.pointer);
|
|
size_t stride = attrib.stride;
|
|
|
|
switch (attrib.type) {
|
|
case GL_BYTE: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLbyte) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLbyte*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0x80;
|
|
}
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_BYTE: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLubyte) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLubyte*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0xff;
|
|
}
|
|
break;
|
|
}
|
|
case GL_SHORT: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLshort) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLshort*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0x8000;
|
|
}
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_SHORT: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLushort) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLushort*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0xffff;
|
|
}
|
|
break;
|
|
}
|
|
case GL_INT: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLint) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLint*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0x80000000;
|
|
}
|
|
break;
|
|
}
|
|
case GL_UNSIGNED_INT: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLuint) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLuint*>(byte_ptr + stride * index) + i);
|
|
if (normalize)
|
|
elements[i] /= 0xffffffff;
|
|
}
|
|
break;
|
|
}
|
|
case GL_FLOAT: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLfloat) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = *(reinterpret_cast<const GLfloat*>(byte_ptr + stride * index) + i);
|
|
}
|
|
break;
|
|
}
|
|
case GL_DOUBLE: {
|
|
if (stride == 0)
|
|
stride = sizeof(GLdouble) * attrib.size;
|
|
|
|
for (int i = 0; i < attrib.size; i++) {
|
|
elements[i] = static_cast<float>(*(reinterpret_cast<const GLdouble*>(byte_ptr + stride * index) + i));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
auto options = m_rasterizer.options();
|
|
auto mask = options.color_mask;
|
|
|
|
if (!red)
|
|
mask &= ~0x000000ff;
|
|
else
|
|
mask |= 0x000000ff;
|
|
|
|
if (!green)
|
|
mask &= ~0x0000ff00;
|
|
else
|
|
mask |= 0x0000ff00;
|
|
|
|
if (!blue)
|
|
mask &= ~0x00ff0000;
|
|
else
|
|
mask |= 0x00ff0000;
|
|
|
|
if (!alpha)
|
|
mask &= ~0xff000000;
|
|
else
|
|
mask |= 0xff000000;
|
|
|
|
options.color_mask = mask;
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
|
|
{
|
|
RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.polygon_mode = mode;
|
|
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto rasterizer_options = m_rasterizer.options();
|
|
rasterizer_options.depth_offset_factor = factor;
|
|
rasterizer_options.depth_offset_constant = units;
|
|
m_rasterizer.set_options(rasterizer_options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer.options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_COLOR:
|
|
// Set rasterizer options fog color
|
|
// NOTE: We purposefully don't check for `nullptr` here (as with other calls). The spec states nothing
|
|
// about us checking for such things. If the programmer does so and hits SIGSEGV, that's on them.
|
|
options.fog_color = FloatVector4 { params[0], params[1], params[2], params[3] };
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_fogf(GLenum pname, GLfloat param)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
|
|
|
|
auto options = m_rasterizer.options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_DENSITY:
|
|
options.fog_density = param;
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
|
|
{
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(!(param == GL_EXP || param == GL_EXP2 || param != GL_LINEAR), GL_INVALID_ENUM);
|
|
|
|
auto options = m_rasterizer.options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_MODE:
|
|
options.fog_mode = param;
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_pixel_storei(GLenum pname, GLint param)
|
|
{
|
|
// FIXME: Implement missing parameters
|
|
switch (pname) {
|
|
case GL_PACK_ALIGNMENT:
|
|
RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
|
|
m_pack_alignment = param;
|
|
break;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
m_unpack_row_length = static_cast<size_t>(param);
|
|
break;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
|
|
m_unpack_alignment = param;
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
|
|
|
|
auto options = m_rasterizer.options();
|
|
options.scissor_box = { x, y, width, height };
|
|
m_rasterizer.set_options(options);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_stencil_func_separate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_func_separate, face, func, ref, mask);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(func == GL_NEVER
|
|
|| func == GL_LESS
|
|
|| func == GL_LEQUAL
|
|
|| func == GL_GREATER
|
|
|| func == GL_GEQUAL
|
|
|| func == GL_EQUAL
|
|
|| func == GL_NOTEQUAL
|
|
|| func == GL_ALWAYS),
|
|
GL_INVALID_ENUM);
|
|
|
|
// FIXME: "ref is clamped to the range 02^n - 1 , where n is the number of bitplanes in the stencil buffer"
|
|
|
|
StencilFunctionOptions new_options = { func, ref, mask };
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
m_stencil_frontfacing_func = new_options;
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
m_stencil_backfacing_func = new_options;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_stencil_op_separate, face, sfail, dpfail, dppass);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(sfail == GL_KEEP
|
|
|| sfail == GL_ZERO
|
|
|| sfail == GL_REPLACE
|
|
|| sfail == GL_INCR
|
|
|| sfail == GL_INCR_WRAP
|
|
|| sfail == GL_DECR
|
|
|| sfail == GL_DECR_WRAP
|
|
|| sfail == GL_INVERT),
|
|
GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!(dpfail == GL_KEEP
|
|
|| dpfail == GL_ZERO
|
|
|| dpfail == GL_REPLACE
|
|
|| dpfail == GL_INCR
|
|
|| dpfail == GL_INCR_WRAP
|
|
|| dpfail == GL_DECR
|
|
|| dpfail == GL_DECR_WRAP
|
|
|| dpfail == GL_INVERT),
|
|
GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!(dppass == GL_KEEP
|
|
|| dppass == GL_ZERO
|
|
|| dppass == GL_REPLACE
|
|
|| dppass == GL_INCR
|
|
|| dppass == GL_INCR_WRAP
|
|
|| dppass == GL_DECR
|
|
|| dppass == GL_DECR_WRAP
|
|
|| dppass == GL_INVERT),
|
|
GL_INVALID_ENUM);
|
|
|
|
StencilOperationOptions new_options = { sfail, dpfail, dppass };
|
|
if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
|
|
m_stencil_frontfacing_op = new_options;
|
|
if (face == GL_BACK || face == GL_FRONT_AND_BACK)
|
|
m_stencil_backfacing_op = new_options;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_normal(GLfloat nx, GLfloat ny, GLfloat nz)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_normal, nx, ny, nz);
|
|
|
|
m_current_vertex_normal = { nx, ny, nz };
|
|
}
|
|
|
|
void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
m_current_raster_position.window_coordinates = { x, y, z };
|
|
m_current_raster_position.clip_coordinate_value = w;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_materialv(GLenum face, GLenum pname, GLfloat const* params)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_materialv, face, pname, params);
|
|
|
|
RETURN_WITH_ERROR_IF(!(face == GL_FRONT || face == GL_BACK || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
|
|
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT
|
|
|| pname == GL_DIFFUSE
|
|
|| pname == GL_SPECULAR
|
|
|| pname == GL_EMISSION
|
|
|| pname == GL_SHININESS
|
|
|| pname == GL_AMBIENT_AND_DIFFUSE
|
|
|| pname == GL_COLOR_INDEXES),
|
|
GL_INVALID_ENUM);
|
|
|
|
GLfloat x, y, z, w;
|
|
|
|
switch (pname) {
|
|
case GL_SHININESS:
|
|
x = params[0];
|
|
y = 0.0f;
|
|
z = 0.0f;
|
|
w = 0.0f;
|
|
break;
|
|
case GL_COLOR_INDEXES:
|
|
x = params[0];
|
|
y = params[1];
|
|
z = params[2];
|
|
w = 0.0f;
|
|
break;
|
|
default:
|
|
x = params[0];
|
|
y = params[1];
|
|
z = params[2];
|
|
w = params[3];
|
|
}
|
|
|
|
// FIXME: implement this method
|
|
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: gl_materialv({}, {}, {}, {}, {}, {})", face, pname, x, y, z, w);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_line_width(GLfloat width)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
|
|
|
|
RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
|
|
|
|
m_line_width = width;
|
|
}
|
|
|
|
void SoftwareGLContext::gl_push_attrib(GLbitfield mask)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_push_attrib({})", mask);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_pop_attrib()
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_pop_attrib()");
|
|
}
|
|
|
|
void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
|
|
|
|
RETURN_WITH_ERROR_IF(!(pname == GL_LIGHT_MODEL_AMBIENT
|
|
|| pname == GL_LIGHT_MODEL_TWO_SIDE),
|
|
GL_INVALID_ENUM);
|
|
|
|
switch (pname) {
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
m_light_model_ambient = { x, y, z, w };
|
|
break;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
|
|
m_light_model_two_side = x;
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
}
|
|
|
|
void SoftwareGLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_bitmap({}, {}, {}, {}, {}, {}, {})", width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
}
|
|
|
|
void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
|
|
target, level, internalformat, x, y, width, height, border);
|
|
}
|
|
|
|
void SoftwareGLContext::present()
|
|
{
|
|
m_rasterizer.blit_to(*m_frontbuffer);
|
|
}
|
|
}
|