
This works by walking a backtrace until the currently executing native executable is found, and then mapping the native address to its bytecode instruction.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Bytecode/BasicBlock.h>
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#include <LibJS/Bytecode/Executable.h>
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#include <LibJS/Bytecode/RegexTable.h>
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#include <LibJS/JIT/Compiler.h>
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#include <LibJS/JIT/NativeExecutable.h>
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#include <LibJS/SourceCode.h>
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namespace JS::Bytecode {
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Executable::Executable(
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NonnullOwnPtr<IdentifierTable> identifier_table,
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NonnullOwnPtr<StringTable> string_table,
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NonnullOwnPtr<RegexTable> regex_table,
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NonnullRefPtr<SourceCode const> source_code,
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size_t number_of_property_lookup_caches,
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size_t number_of_global_variable_caches,
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size_t number_of_environment_variable_caches,
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size_t number_of_registers,
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Vector<NonnullOwnPtr<BasicBlock>> basic_blocks,
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bool is_strict_mode)
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: basic_blocks(move(basic_blocks))
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, string_table(move(string_table))
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, identifier_table(move(identifier_table))
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, regex_table(move(regex_table))
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, source_code(move(source_code))
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, number_of_registers(number_of_registers)
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, is_strict_mode(is_strict_mode)
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{
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property_lookup_caches.resize(number_of_property_lookup_caches);
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global_variable_caches.resize(number_of_global_variable_caches);
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environment_variable_caches.resize(number_of_environment_variable_caches);
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}
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Executable::~Executable() = default;
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void Executable::dump() const
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{
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dbgln("\033[33;1mJS::Bytecode::Executable\033[0m ({})", name);
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for (auto& block : basic_blocks)
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block->dump(*this);
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if (!string_table->is_empty()) {
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outln();
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string_table->dump();
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}
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if (!identifier_table->is_empty()) {
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outln();
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identifier_table->dump();
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}
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}
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JIT::NativeExecutable const* Executable::get_or_create_native_executable()
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{
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if (!m_did_try_jitting) {
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m_did_try_jitting = true;
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m_native_executable = JIT::Compiler::compile(*this);
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}
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return m_native_executable;
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}
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}
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